|
GameApi 28
Library used by GameApi Builder tool
|
This is the complete list of members for GameApi::ArrayObj3d, including all inherited members.
| ArrayObj3d(EveryApi &ev) | GameApi::ArrayObj3d | inline |
| prepare(bool keep=false) | GameApi::ArrayObj3d | inlinevirtual |
| push_back(RenderObject *obj, MoveScaleObject3d *obj2) | GameApi::ArrayObj3d | inline |
| render() | GameApi::ArrayObj3d | inlinevirtual |
| rot_x(float c_x, float c_y, float c_z, float angle) | GameApi::ArrayObj3d | inline |
| rot_y(float c_x, float c_y, float c_z, float angle) | GameApi::ArrayObj3d | inline |
| rot_z(float c_x, float c_y, float c_z, float angle) | GameApi::ArrayObj3d | inline |
| set_child_pos(int i, float cpos_x, float cpos_y, float cpos_z) | GameApi::ArrayObj3d | inline |
| set_child_rot_matrix(int i, M m) | GameApi::ArrayObj3d | inline |
| set_child_scale(int i, float mult_x, float mult_y, float mult_z) | GameApi::ArrayObj3d | inline |
| set_child_shader_var(int i, std::string name, float r, float g, float b, float a) | GameApi::ArrayObj3d | inline |
| set_pos(float pos_x, float pos_y, float pos_z) | GameApi::ArrayObj3d | inlinevirtual |
| set_rotation_matrix(M m) | GameApi::ArrayObj3d | inlinevirtual |
| set_rotation_matrix2(M m) | GameApi::ArrayObj3d | inlinevirtual |
| set_scale(float mult_x, float mult_y, float mult_z) | GameApi::ArrayObj3d | inlinevirtual |
| set_var(std::string name, float r, float g, float b, float a) | GameApi::ArrayObj3d | inlinevirtual |
| size() const | GameApi::ArrayObj3d | inline |
| ~MoveScaleObject3d() | GameApi::MoveScaleObject3d | inlinevirtual |
| ~RenderObject() | GameApi::RenderObject | inlinevirtual |