#include <GameApi.hh>
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| IMPORT | BooleanOps (Env &e) |
| IMPORT BO | create_bo (P mesh, O bools, FD fd) |
| IMPORT BO | cube_bo (EveryApi &ev, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int split_x, int split_y) |
| IMPORT BO | sphere_bo (EveryApi &ev, PT center, float radius, int numfaces1, int numfaces2) |
| IMPORT BO | or_elem_bo (EveryApi &ev, BO obj, BO obj2) |
| IMPORT BO | and_not_bo (EveryApi &ev, BO obj, BO not_obj) |
| IMPORT BO | intersect_bo (EveryApi &ev, BO obj, BO obj2) |
| IMPORT P | to_polygon (BO obj) |
| IMPORT O | to_volume (BO obj) |
| IMPORT FD | to_dist (BO obj) |
◆ BooleanOps()
| BooleanOps::BooleanOps |
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Env & | e | ) |
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◆ and_not_bo()
◆ create_bo()
◆ cube_bo()
| EXPORT GameApi::BO BooleanOps::cube_bo |
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GameApi::EveryApi & | ev, |
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float | start_x, |
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float | end_x, |
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float | start_y, |
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float | end_y, |
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float | start_z, |
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float | end_z, |
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int | split_x, |
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int | split_y ) |
◆ intersect_bo()
◆ or_elem_bo()
◆ sphere_bo()
◆ to_dist()
◆ to_polygon()
◆ to_volume()
The documentation for this class was generated from the following files: