GameApi 28
Library used by GameApi Builder tool
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GameApi::BooleanOps Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT BooleanOps (Env &e)
IMPORT BO create_bo (P mesh, O bools, FD fd)
IMPORT BO cube_bo (EveryApi &ev, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int split_x, int split_y)
IMPORT BO sphere_bo (EveryApi &ev, PT center, float radius, int numfaces1, int numfaces2)
IMPORT BO or_elem_bo (EveryApi &ev, BO obj, BO obj2)
IMPORT BO and_not_bo (EveryApi &ev, BO obj, BO not_obj)
IMPORT BO intersect_bo (EveryApi &ev, BO obj, BO obj2)
IMPORT P to_polygon (BO obj)
IMPORT O to_volume (BO obj)
IMPORT FD to_dist (BO obj)

Constructor & Destructor Documentation

◆ BooleanOps()

BooleanOps::BooleanOps ( Env & e)

Member Function Documentation

◆ and_not_bo()

EXPORT GameApi::BO BooleanOps::and_not_bo ( GameApi::EveryApi & ev,
GameApi::BO obj,
GameApi::BO obj2 )
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◆ create_bo()

EXPORT GameApi::BO BooleanOps::create_bo ( P mesh,
O bools,
FD fd )
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◆ cube_bo()

EXPORT GameApi::BO BooleanOps::cube_bo ( GameApi::EveryApi & ev,
float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z,
int split_x,
int split_y )
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◆ intersect_bo()

EXPORT GameApi::BO BooleanOps::intersect_bo ( GameApi::EveryApi & ev,
GameApi::BO obj,
GameApi::BO obj2 )
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◆ or_elem_bo()

EXPORT GameApi::BO BooleanOps::or_elem_bo ( GameApi::EveryApi & ev,
GameApi::BO obj,
GameApi::BO obj2 )
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◆ sphere_bo()

EXPORT GameApi::BO BooleanOps::sphere_bo ( GameApi::EveryApi & ev,
PT center,
float radius,
int numfaces1,
int numfaces2 )
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◆ to_dist()

EXPORT GameApi::FD BooleanOps::to_dist ( BO obj)
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◆ to_polygon()

EXPORT GameApi::P BooleanOps::to_polygon ( BO obj)
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◆ to_volume()

EXPORT GameApi::O BooleanOps::to_volume ( BO obj)
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The documentation for this class was generated from the following files: