GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
GameApi::CollisionPlane Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT CollisionPlane (Env &e)
IMPORT CP circle (int id, float radius)
IMPORT CP rectangle (int id, float x, float y, float sx, float sy)
IMPORT CP or_elem (int id, std::vector< CP > vec)
IMPORT void set_pos (CP plane, int id, float x, float y)
IMPORT bool check_collision (CP plane, float x, float y)

Constructor & Destructor Documentation

◆ CollisionPlane()

GameApi::CollisionPlane::CollisionPlane ( Env & e)

Member Function Documentation

◆ check_collision()

bool GameApi::CollisionPlane::check_collision ( CP plane,
float x,
float y )

◆ circle()

GameApi::CP GameApi::CollisionPlane::circle ( int id,
float radius )

◆ or_elem()

GameApi::CP GameApi::CollisionPlane::or_elem ( int id,
std::vector< CP > vec )

◆ rectangle()

GameApi::CP GameApi::CollisionPlane::rectangle ( int id,
float x,
float y,
float sx,
float sy )

◆ set_pos()

void GameApi::CollisionPlane::set_pos ( CP plane,
int id,
float x,
float y )

The documentation for this class was generated from the following files: