#include <GameApi.hh>
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| IMPORT | DrawApi (Env &e) |
| DR | label (LAY l, int id, std::string str, Ft font) |
| DR | icon (LAY l, int id, BM bm) |
| DR | rect (LAY l, int id, unsigned int color) |
| DR | scroll (DR dr, int delta_x, int delta_y) |
| DR | scroll_area (DR dr, LAY l, int id) |
| DR | cliprect (DR cmds, LAY l, int id) |
| DR | array (DR *array, int size) |
| DR | alternatives_array (std::string id, DR *array, int size) |
| DR | choose_alternative (DR dr, std::string id, int val) |
| DR | deep_copy (DR d) |
| bool | is_specific_alternative (DR d, std::string id) |
| int | array_count (DR d) |
| int | alternative_array_count (DR d) |
| DR | array_index (DR d, int index) |
| DR | alternative_array_index (DR d, int index) |
| bool | is_array (DR d) |
| bool | is_alternative_array (DR d) |
| bool | is_primitive (DR d) |
| BM | render_to_bm (DR dr) |
| std::string | render_to_html_canvas (DR dr) |
| std::string | generate_java_code (DR dr) |
◆ DrawApi()
| GameApi::DrawApi::DrawApi |
( |
Env & | e | ) |
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◆ alternative_array_count()
| int GameApi::DrawApi::alternative_array_count |
( |
DR | d | ) |
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◆ alternative_array_index()
| DR GameApi::DrawApi::alternative_array_index |
( |
DR | d, |
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int | index ) |
◆ alternatives_array()
| DR GameApi::DrawApi::alternatives_array |
( |
std::string | id, |
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DR * | array, |
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int | size ) |
◆ array()
| DR GameApi::DrawApi::array |
( |
DR * | array, |
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int | size ) |
◆ array_count()
| int GameApi::DrawApi::array_count |
( |
DR | d | ) |
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◆ array_index()
| DR GameApi::DrawApi::array_index |
( |
DR | d, |
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int | index ) |
◆ choose_alternative()
| DR GameApi::DrawApi::choose_alternative |
( |
DR | dr, |
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std::string | id, |
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int | val ) |
◆ cliprect()
| DR GameApi::DrawApi::cliprect |
( |
DR | cmds, |
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LAY | l, |
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int | id ) |
◆ deep_copy()
| DR GameApi::DrawApi::deep_copy |
( |
DR | d | ) |
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◆ generate_java_code()
| std::string GameApi::DrawApi::generate_java_code |
( |
DR | dr | ) |
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◆ icon()
| DR GameApi::DrawApi::icon |
( |
LAY | l, |
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int | id, |
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BM | bm ) |
◆ is_alternative_array()
| bool GameApi::DrawApi::is_alternative_array |
( |
DR | d | ) |
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◆ is_array()
| bool GameApi::DrawApi::is_array |
( |
DR | d | ) |
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◆ is_primitive()
| bool GameApi::DrawApi::is_primitive |
( |
DR | d | ) |
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◆ is_specific_alternative()
| bool GameApi::DrawApi::is_specific_alternative |
( |
DR | d, |
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std::string | id ) |
◆ label()
| DR GameApi::DrawApi::label |
( |
LAY | l, |
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int | id, |
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std::string | str, |
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Ft | font ) |
◆ rect()
| DR GameApi::DrawApi::rect |
( |
LAY | l, |
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int | id, |
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unsigned int | color ) |
◆ render_to_bm()
| BM GameApi::DrawApi::render_to_bm |
( |
DR | dr | ) |
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◆ render_to_html_canvas()
| std::string GameApi::DrawApi::render_to_html_canvas |
( |
DR | dr | ) |
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◆ scroll()
| DR GameApi::DrawApi::scroll |
( |
DR | dr, |
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int | delta_x, |
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int | delta_y ) |
◆ scroll_area()
| DR GameApi::DrawApi::scroll_area |
( |
DR | dr, |
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LAY | l, |
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int | id ) |
The documentation for this class was generated from the following files: