GameApi 28
Library used by GameApi Builder tool
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GameApi::EditNode Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

virtual ~EditNode ()
virtual void SetSource (int i)=0
virtual void SetMode (int i)=0
virtual void CurrentPos (Point &p) const =0
virtual void HandleMouseMove (int x, int y)=0
virtual void HandleMousePress (int type)=0
virtual std::string GetValue () const =0

Constructor & Destructor Documentation

◆ ~EditNode()

virtual GameApi::EditNode::~EditNode ( )
inlinevirtual

Member Function Documentation

◆ CurrentPos()

virtual void GameApi::EditNode::CurrentPos ( Point & p) const
pure virtual

◆ GetValue()

virtual std::string GameApi::EditNode::GetValue ( ) const
pure virtual

◆ HandleMouseMove()

virtual void GameApi::EditNode::HandleMouseMove ( int x,
int y )
pure virtual

◆ HandleMousePress()

virtual void GameApi::EditNode::HandleMousePress ( int type)
pure virtual

◆ SetMode()

virtual void GameApi::EditNode::SetMode ( int i)
pure virtual

◆ SetSource()

virtual void GameApi::EditNode::SetSource ( int i)
pure virtual

The documentation for this class was generated from the following file: