#include <GameApi.hh>
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| IMPORT | EventNode (Env &e) |
| EV | empty_event () |
| EV | key_event (EV next, int key_id, int key_type) |
| EV | timer_event (EV next, float time) |
| EV | delta_timer (EV next, EV event, float delta_time) |
| AC | empty_action () |
| AC | choose_ml_action (AC action, ML alternative) |
| AC | move_ml_action (AC action, MN movement, float start_time, float end_time) |
| AC | color_ml_action (AC action, int color_num, CC cc) |
| AC | send_key_action (AC action, int key_id, int key_type) |
| AC | change_time_action (AC action, float new_time) |
| AC | array_action (std::vector< AC > arr) |
| AC | sequence_action (std::vector< AC > arr, float time_step) |
| AC | skip_time_action (AC action, float delta_time) |
| ML | event_bind (ML next, EV event, AC action) |
◆ EventNode()
| GameApi::EventNode::EventNode |
( |
Env & | e | ) |
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◆ array_action()
| AC GameApi::EventNode::array_action |
( |
std::vector< AC > | arr | ) |
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◆ change_time_action()
| AC GameApi::EventNode::change_time_action |
( |
AC | action, |
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float | new_time ) |
◆ choose_ml_action()
| AC GameApi::EventNode::choose_ml_action |
( |
AC | action, |
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ML | alternative ) |
◆ color_ml_action()
| AC GameApi::EventNode::color_ml_action |
( |
AC | action, |
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int | color_num, |
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CC | cc ) |
◆ delta_timer()
| EV GameApi::EventNode::delta_timer |
( |
EV | next, |
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EV | event, |
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float | delta_time ) |
◆ empty_action()
| AC GameApi::EventNode::empty_action |
( |
| ) |
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◆ empty_event()
| EV GameApi::EventNode::empty_event |
( |
| ) |
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◆ event_bind()
| ML GameApi::EventNode::event_bind |
( |
ML | next, |
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EV | event, |
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AC | action ) |
◆ key_event()
| EV GameApi::EventNode::key_event |
( |
EV | next, |
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int | key_id, |
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int | key_type ) |
◆ move_ml_action()
| AC GameApi::EventNode::move_ml_action |
( |
AC | action, |
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MN | movement, |
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float | start_time, |
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float | end_time ) |
◆ send_key_action()
| AC GameApi::EventNode::send_key_action |
( |
AC | action, |
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int | key_id, |
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int | key_type ) |
◆ sequence_action()
| AC GameApi::EventNode::sequence_action |
( |
std::vector< AC > | arr, |
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float | time_step ) |
◆ skip_time_action()
| AC GameApi::EventNode::skip_time_action |
( |
AC | action, |
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float | delta_time ) |
◆ timer_event()
| EV GameApi::EventNode::timer_event |
( |
EV | next, |
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float | time ) |
The documentation for this class was generated from the following files: