#include <GameApi.hh>
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| IMPORT | FloatArrayApi (Env &e) |
| FA | array (float *array, int size) |
| FA | f_array (F *array, int size) |
| FA | duparray (float value, int size) |
| FA | duparray (FA fa, int count) |
| FA | subarray (FA fa, int start_index, int length) |
| FA | ramp (float start_value, float end_value, int steps) |
| F | array_index (FA fa, int index) |
| BM | span_arrays (FA fa1, FA fa2, CBM f) |
◆ FloatArrayApi()
| GameApi::FloatArrayApi::FloatArrayApi |
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Env & | e | ) |
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◆ array()
| GameApi::FA GameApi::FloatArrayApi::array |
( |
float * | array, |
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int | size ) |
◆ array_index()
| GameApi::F GameApi::FloatArrayApi::array_index |
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FA | fa, |
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int | index ) |
◆ duparray() [1/2]
| GameApi::FA GameApi::FloatArrayApi::duparray |
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FA | fa, |
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int | count ) |
◆ duparray() [2/2]
| GameApi::FA GameApi::FloatArrayApi::duparray |
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float | value, |
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int | size ) |
◆ f_array()
| GameApi::FA GameApi::FloatArrayApi::f_array |
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F * | array, |
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int | size ) |
◆ ramp()
| GameApi::FA GameApi::FloatArrayApi::ramp |
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float | start_value, |
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float | end_value, |
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int | steps ) |
◆ span_arrays()
◆ subarray()
| GameApi::FA GameApi::FloatArrayApi::subarray |
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FA | fa, |
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int | start_index, |
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int | length ) |
The documentation for this class was generated from the following files: