#include <GameApi.hh>
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| IMPORT | MixedApi (Env &e) |
| IMPORT MX | mx_float (float val) |
| IMPORT MX | mx_int (int val) |
| IMPORT MX | mx_bool (bool val) |
| IMPORT MX | mx_point (float x, float y, float z) |
| IMPORT MX | mx_vector (float dx, float dy, float dz) |
| IMPORT MX | mx_color (int r, int g, int b, int a) |
| IMPORT MX | mx_pair (std::string name, MX val) |
| IMPORT MX | mx_string (std::string value) |
| IMPORT MX | mx_array (std::vector< MX > vec) |
| IMPORT int | mx_size (MX arr) |
| IMPORT MX | mx_index (MX arr, int idx) |
| IMPORT MX | mx_find (MX arr, std::string name) |
| IMPORT float | mx_to_float (MX val, float def=0.0) |
| IMPORT int | mx_to_int (MX val, int def=-1) |
| IMPORT std::vector< std::string > | mx_names (MX val) |
| IMPORT std::vector< MX > | mx_values (MX val) |
◆ MixedApi()
| GameApi::MixedApi::MixedApi |
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Env & | e | ) |
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◆ mx_array()
◆ mx_bool()
◆ mx_color()
| GameApi::MX GameApi::MixedApi::mx_color |
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int | r, |
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int | g, |
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int | b, |
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int | a ) |
◆ mx_find()
| GameApi::MX GameApi::MixedApi::mx_find |
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MX | arr, |
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std::string | name ) |
◆ mx_float()
◆ mx_index()
◆ mx_int()
◆ mx_names()
| std::vector< std::string > GameApi::MixedApi::mx_names |
( |
MX | val | ) |
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◆ mx_pair()
| GameApi::MX GameApi::MixedApi::mx_pair |
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std::string | name, |
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MX | val ) |
◆ mx_point()
| GameApi::MX GameApi::MixedApi::mx_point |
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float | x, |
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float | y, |
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float | z ) |
◆ mx_size()
| int GameApi::MixedApi::mx_size |
( |
MX | arr | ) |
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◆ mx_string()
| GameApi::MX GameApi::MixedApi::mx_string |
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std::string | value | ) |
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◆ mx_to_float()
| float GameApi::MixedApi::mx_to_float |
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MX | val, |
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float | def = 0.0 ) |
◆ mx_to_int()
| int GameApi::MixedApi::mx_to_int |
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MX | val, |
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int | def = -1 ) |
◆ mx_values()
| std::vector< GameApi::MX > GameApi::MixedApi::mx_values |
( |
MX | val | ) |
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◆ mx_vector()
| GameApi::MX GameApi::MixedApi::mx_vector |
( |
float | dx, |
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float | dy, |
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float | dz ) |
The documentation for this class was generated from the following files: