#include <GameApi.hh>
◆ ObjectMoveApi()
| GameApi::ObjectMoveApi::ObjectMoveApi |
( |
Env & | e | ) |
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◆ add_object()
| GameApi::OM GameApi::ObjectMoveApi::add_object |
( |
OM | orig, |
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int | index, |
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P | obj ) |
◆ change_pos()
| GameApi::OM GameApi::ObjectMoveApi::change_pos |
( |
OM | orig, |
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int | index, |
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M | mat ) |
◆ clear_object()
| GameApi::OM GameApi::ObjectMoveApi::clear_object |
( |
OM | orig, |
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int | index ) |
◆ empty()
| GameApi::OM GameApi::ObjectMoveApi::empty |
( |
int | numobjects | ) |
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◆ prepare_all()
◆ render_all()
The documentation for this class was generated from the following files: