#include <GameApi.hh>
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| IMPORT | PathApi (Env &e) |
| | ~PathApi () |
| PA | point (PT p) |
| PA | next_point (PA pa, PT p) |
| LA | loop (PA p) |
| P | object (LA l, PT o, float dx, float dy, float dz) |
| PA | line (PT p1, PT p2, int splitnum) |
| PA | cross (PT pos, PA p1, PA p2) |
| PA | grid (PT pos, PT p_x, PT p_y, int sx, int sy) |
| PA | cube (PT pos, PT p_x, PT p_y, PT p_z, int sx, int sy, int sz) |
◆ PathApi()
◆ ~PathApi()
| GameApi::PathApi::~PathApi |
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◆ cross()
| PA GameApi::PathApi::cross |
( |
PT | pos, |
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PA | p1, |
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PA | p2 ) |
◆ cube()
| PA GameApi::PathApi::cube |
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PT | pos, |
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PT | p_x, |
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PT | p_y, |
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PT | p_z, |
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int | sx, |
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int | sy, |
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int | sz ) |
◆ grid()
| PA GameApi::PathApi::grid |
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PT | pos, |
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PT | p_x, |
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PT | p_y, |
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int | sx, |
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int | sy ) |
◆ line()
| PA GameApi::PathApi::line |
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PT | p1, |
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PT | p2, |
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int | splitnum ) |
◆ loop()
| LA GameApi::PathApi::loop |
( |
PA | p | ) |
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◆ next_point()
| PA GameApi::PathApi::next_point |
( |
PA | pa, |
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PT | p ) |
◆ object()
| P GameApi::PathApi::object |
( |
LA | l, |
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PT | o, |
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float | dx, |
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float | dy, |
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float | dz ) |
◆ point()
| PA GameApi::PathApi::point |
( |
PT | p | ) |
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The documentation for this class was generated from the following file: