GameApi 28
Library used by GameApi Builder tool
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GameApi::PathApi Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT PathApi (Env &e)
 ~PathApi ()
PA point (PT p)
PA next_point (PA pa, PT p)
LA loop (PA p)
P object (LA l, PT o, float dx, float dy, float dz)
PA line (PT p1, PT p2, int splitnum)
PA cross (PT pos, PA p1, PA p2)
PA grid (PT pos, PT p_x, PT p_y, int sx, int sy)
PA cube (PT pos, PT p_x, PT p_y, PT p_z, int sx, int sy, int sz)

Constructor & Destructor Documentation

◆ PathApi()

IMPORT GameApi::PathApi::PathApi ( Env & e)

◆ ~PathApi()

GameApi::PathApi::~PathApi ( )

Member Function Documentation

◆ cross()

PA GameApi::PathApi::cross ( PT pos,
PA p1,
PA p2 )

◆ cube()

PA GameApi::PathApi::cube ( PT pos,
PT p_x,
PT p_y,
PT p_z,
int sx,
int sy,
int sz )

◆ grid()

PA GameApi::PathApi::grid ( PT pos,
PT p_x,
PT p_y,
int sx,
int sy )

◆ line()

PA GameApi::PathApi::line ( PT p1,
PT p2,
int splitnum )

◆ loop()

LA GameApi::PathApi::loop ( PA p)

◆ next_point()

PA GameApi::PathApi::next_point ( PA pa,
PT p )

◆ object()

P GameApi::PathApi::object ( LA l,
PT o,
float dx,
float dy,
float dz )

◆ point()

PA GameApi::PathApi::point ( PT p)

The documentation for this class was generated from the following file: