#include <GameApi.hh>
◆ PointCollectionApi()
| GameApi::PointCollectionApi::PointCollectionApi |
( |
Env & | e | ) |
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◆ array()
| IMPORT PC GameApi::PointCollectionApi::array |
( |
PT * | array, |
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int | size ) |
◆ bezier()
| IMPORT PC GameApi::PointCollectionApi::bezier |
( |
PT * | array, |
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PT * | control_array, |
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int | size, |
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int | iteration_count ) |
◆ empty()
| IMPORT PC GameApi::PointCollectionApi::empty |
( |
| ) |
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◆ function()
| EXPORT GameApi::PC GameApi::PointCollectionApi::function |
( |
std::function< PT(int)> | f, |
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int | count ) |
◆ single() [1/2]
| IMPORT PC GameApi::PointCollectionApi::single |
( |
float | x, |
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float | y, |
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float | z ) |
◆ single() [2/2]
| IMPORT PC GameApi::PointCollectionApi::single |
( |
PT | point | ) |
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◆ tri_object3d()
| IMPORT P GameApi::PointCollectionApi::tri_object3d |
( |
PC | p | ) |
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The documentation for this class was generated from the following files: