GameApi 28
Library used by GameApi Builder tool
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GameApi::PointCollectionApi Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT PointCollectionApi (Env &e)
IMPORT PC function (std::function< PT(int)> f, int count)
IMPORT PC empty ()
IMPORT PC single (PT point)
IMPORT PC single (float x, float y, float z)
IMPORT PC array (PT *array, int size)
IMPORT PC bezier (PT *array, PT *control_array, int size, int iteration_count)
IMPORT P tri_object3d (PC p)

Constructor & Destructor Documentation

◆ PointCollectionApi()

GameApi::PointCollectionApi::PointCollectionApi ( Env & e)
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Member Function Documentation

◆ array()

IMPORT PC GameApi::PointCollectionApi::array ( PT * array,
int size )
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◆ bezier()

IMPORT PC GameApi::PointCollectionApi::bezier ( PT * array,
PT * control_array,
int size,
int iteration_count )

◆ empty()

IMPORT PC GameApi::PointCollectionApi::empty ( )

◆ function()

EXPORT GameApi::PC GameApi::PointCollectionApi::function ( std::function< PT(int)> f,
int count )

◆ single() [1/2]

IMPORT PC GameApi::PointCollectionApi::single ( float x,
float y,
float z )

◆ single() [2/2]

IMPORT PC GameApi::PointCollectionApi::single ( PT point)

◆ tri_object3d()

IMPORT P GameApi::PointCollectionApi::tri_object3d ( PC p)

The documentation for this class was generated from the following files: