#include <GameApi.hh>
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| IMPORT | PolygonArrayApi (Env &e) |
| Pa | split_p (EveryApi &ev, P p, int max_chunk) |
| Va | create_vertex_array (EveryApi &ev, Pa p, bool keep=false) |
| void | delete_vertex_array (EveryApi &ev, Va va) |
| void | render_vertex_array (EveryApi &ev, Va p) |
| void | prepare_vertex_array_instanced (EveryApi &ev, ShaderApi &sha, Va va, PTA pta, SH sh) |
| void | prepare_vertex_array_instanced_matrix (EveryApi &ev, ShaderApi &sha, Va va, MSA pta, SH sh) |
| void | render_vertex_array_instanced (EveryApi &ev, ShaderApi &sha, Va va, PTA pta, SH sh) |
◆ PolygonArrayApi()
| GameApi::PolygonArrayApi::PolygonArrayApi |
( |
Env & | e | ) |
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◆ create_vertex_array()
◆ delete_vertex_array()
| void GameApi::PolygonArrayApi::delete_vertex_array |
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EveryApi & | ev, |
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Va | va ) |
◆ prepare_vertex_array_instanced()
◆ prepare_vertex_array_instanced_matrix()
| void GameApi::PolygonArrayApi::prepare_vertex_array_instanced_matrix |
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EveryApi & | ev, |
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ShaderApi & | sha, |
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Va | va, |
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MSA | pta, |
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SH | sh ) |
◆ render_vertex_array()
| void GameApi::PolygonArrayApi::render_vertex_array |
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EveryApi & | ev, |
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Va | p ) |
◆ render_vertex_array_instanced()
◆ split_p()
The documentation for this class was generated from the following files: