This is the complete list of members for GameApi::PolygonObj, including all inherited members.
| bind_texarray(TXA id) | GameApi::PolygonObj | inline |
| bind_texture(int anim_id, TXID id_) | GameApi::PolygonObj | inline |
| PolygonObj(EveryApi &ev, P p, SH sh) | GameApi::PolygonObj | inline |
| PolygonObj(EveryApi &ev, std::vector< P > anim_p, SH sh) | GameApi::PolygonObj | inline |
| prepare(bool keep=false) | GameApi::PolygonObj | inlinevirtual |
| render() | GameApi::PolygonObj | inlinevirtual |
| render_instanced(PTA pta) | GameApi::PolygonObj | inline |
| set_anim_frame(int id) | GameApi::PolygonObj | inline |
| set_anim_time(float time) | GameApi::PolygonObj | inline |
| set_pos(float pos_x, float pos_y, float pos_z) | GameApi::PolygonObj | inlinevirtual |
| set_rotation_matrix(M m) | GameApi::PolygonObj | inlinevirtual |
| set_rotation_matrix2(M m) | GameApi::PolygonObj | inlinevirtual |
| set_rotation_y(float angle) | GameApi::PolygonObj | inline |
| set_scale(float mult_x, float mult_y, float mult_z) | GameApi::PolygonObj | inlinevirtual |
| set_var(std::string name, float r, float g, float b, float a) | GameApi::PolygonObj | inlinevirtual |
| ~MoveScaleObject3d() | GameApi::MoveScaleObject3d | inlinevirtual |
| ~PolygonObj() | GameApi::PolygonObj | inline |
| ~RenderObject() | GameApi::RenderObject | inlinevirtual |