#include <GameApi.hh>
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| IMPORT | SeparateApi (Env &e) |
| SA | empty () |
| SA | u_sep (SA orig, float(*sep_u)(float x, float y, float z, void *data), void *data) |
| SA | v_sep (SA orig, float(*sep_v)(float x, float y, float z, void *data), void *data) |
| SA | surf_sep (SA orig, float(*sep_dist)(float x, float y, float z, void *data), void *data) |
| P | create_quads (SA object, float dist, float dist_accuracy, float x_range_start, float x_range_end, float x_step, float y_range_start, float y_range_end, float y_step, float z_range_start, float z_range_end, float z_step, float u_range_start, float u_range_end, float u_step, float v_range_start, float v_range_end, float v_step) |
◆ SeparateApi()
| GameApi::SeparateApi::SeparateApi |
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Env & | e | ) |
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◆ create_quads()
| GameApi::P GameApi::SeparateApi::create_quads |
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GameApi::SA | object, |
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float | dist, |
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float | dist_accuracy, |
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float | x_range_start, |
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float | x_range_end, |
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float | x_step, |
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float | y_range_start, |
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float | y_range_end, |
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float | y_step, |
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float | z_range_start, |
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float | z_range_end, |
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float | z_step, |
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float | u_range_start, |
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float | u_range_end, |
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float | u_step, |
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float | v_range_start, |
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float | v_range_end, |
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float | v_step ) |
◆ empty()
◆ surf_sep()
| GameApi::SA GameApi::SeparateApi::surf_sep |
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SA | orig, |
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float(* | sep_dist )(float x, float y, float z, void *data), |
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void * | data ) |
◆ u_sep()
| GameApi::SA GameApi::SeparateApi::u_sep |
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SA | orig, |
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float(* | sep_u )(float x, float y, float z, void *data), |
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void * | data ) |
◆ v_sep()
| GameApi::SA GameApi::SeparateApi::v_sep |
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SA | orig, |
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float(* | sep_v )(float x, float y, float z, void *data), |
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void * | data ) |
The documentation for this class was generated from the following files: