|
GameApi 28
Library used by GameApi Builder tool
|
This is the complete list of members for GameApi::SpriteObj, including all inherited members.
| prepare(bool keep=false) | GameApi::SpriteObj | inlinevirtual |
| render() | GameApi::SpriteObj | inlinevirtual |
| set_anim_frame(int id) | GameApi::SpriteObj | inline |
| set_matrix(M m1) | GameApi::SpriteObj | inline |
| set_pos(float p_x, float p_y) | GameApi::SpriteObj | inlinevirtual |
| set_scale(float m_x, float m_y) | GameApi::SpriteObj | inlinevirtual |
| set_var(std::string name, float r, float g, float b, float a) | GameApi::SpriteObj | inlinevirtual |
| SpriteObj(EveryApi &ev, BM bm_, SH sh) | GameApi::SpriteObj | inline |
| SpriteObj(EveryApi &ev, std::vector< BM > anim, SH sh) | GameApi::SpriteObj | inline |
| ~MoveScaleObject2d() | GameApi::MoveScaleObject2d | inlinevirtual |
| ~RenderObject() | GameApi::RenderObject | inlinevirtual |