#include <GameApi.hh>
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| | SpriteObj (EveryApi &ev, BM bm_, SH sh) |
| | SpriteObj (EveryApi &ev, std::vector< BM > anim, SH sh) |
| void | prepare (bool keep=false) |
| void | render () |
| void | set_pos (float p_x, float p_y) |
| void | set_scale (float m_x, float m_y) |
| void | set_matrix (M m1) |
| void | set_anim_frame (int id) |
| void | set_var (std::string name, float r, float g, float b, float a) |
| virtual | ~RenderObject () |
| virtual | ~MoveScaleObject2d () |
◆ SpriteObj() [1/2]
| GameApi::SpriteObj::SpriteObj |
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EveryApi & | ev, |
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BM | bm_, |
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SH | sh ) |
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inline |
◆ SpriteObj() [2/2]
| GameApi::SpriteObj::SpriteObj |
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EveryApi & | ev, |
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std::vector< BM > | anim, |
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SH | sh ) |
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inline |
◆ prepare()
| void GameApi::SpriteObj::prepare |
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bool | keep = false | ) |
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inlinevirtual |
◆ render()
| void GameApi::SpriteObj::render |
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| ) |
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inlinevirtual |
◆ set_anim_frame()
| void GameApi::SpriteObj::set_anim_frame |
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int | id | ) |
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inline |
◆ set_matrix()
| void GameApi::SpriteObj::set_matrix |
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M | m1 | ) |
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inline |
◆ set_pos()
| void GameApi::SpriteObj::set_pos |
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float | p_x, |
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float | p_y ) |
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inlinevirtual |
◆ set_scale()
| void GameApi::SpriteObj::set_scale |
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float | m_x, |
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float | m_y ) |
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inlinevirtual |
◆ set_var()
| void GameApi::SpriteObj::set_var |
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std::string | name, |
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float | r, |
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float | g, |
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float | b, |
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float | a ) |
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inlinevirtual |
The documentation for this class was generated from the following file: