#include <GameApi.hh>
|
| IMPORT | UberShaderApi (Env &e) |
| IMPORT US | v_empty () |
| IMPORT US | v_water (US us) |
| IMPORT US | v_edge (US us) |
| IMPORT US | v_gltf_anim (US us) |
| IMPORT US | v_globe (US us) |
| IMPORT US | v_color_from_normals (US us) |
| IMPORT US | v_recalc_normal (US us) |
| IMPORT US | v_diffuse (US us) |
| IMPORT US | v_ambient (US us) |
| IMPORT US | v_specular (US us) |
| IMPORT US | v_inst (US us) |
| IMPORT US | v_inst_matrix (US us) |
| IMPORT US | v_passall (US us) |
| IMPORT US | v_pass_position (US us) |
| IMPORT US | v_point_light (US us) |
| IMPORT US | v_coloured_lights (US us) |
| IMPORT US | v_snoise (US us) |
| IMPORT US | v_light (US us) |
| IMPORT US | v_ref (US us) |
| IMPORT US | v_wave (US us) |
| IMPORT US | v_toon (US us) |
| IMPORT US | v_texture (US us) |
| IMPORT US | v_manytexture (US us) |
| IMPORT US | v_cubemaptexture (US us) |
| IMPORT US | v_texture_arr (US us) |
| IMPORT US | v_colour (US us) |
| IMPORT US | v_blur (US us) |
| IMPORT US | v_dist_field_mesh (US us, SFO sfo) |
| IMPORT US | v_skeletal (US us) |
| IMPORT US | v_custom (US us, std::string v_funcname) |
| IMPORT US | v_newshadow_1 (US us) |
| IMPORT US | v_newshadow_2 (US us) |
| IMPORT US | v_phong (US us) |
| IMPORT US | v_blurred_render (US us) |
| IMPORT US | v_adjust (US us) |
| IMPORT US | v_generic (US us, std::string name, std::string flags) |
| IMPORT US | v_vertexphong (US us) |
| IMPORT US | v_glowedge (US us) |
| IMPORT US | v_bump_phong (US us) |
| IMPORT US | v_fog (US us) |
| IMPORT US | v_shadow (US us) |
| IMPORT US | v_mix (US us) |
| IMPORT US | v_dyn_lights (US us) |
| IMPORT US | v_gi (US us) |
| IMPORT US | v_gltf (US us, std::string cache_id) |
| IMPORT US | v_colour_with_mix (US us) |
| IMPORT US | v_fade (US us) |
| IMPORT US | f_water (US us) |
| IMPORT US | f_acesfilm (US us) |
| IMPORT US | f_discard (US us) |
| IMPORT US | f_edge (US us) |
| IMPORT US | f_gltf_anim (US us) |
| IMPORT US | f_mesh_color (US us, SFO sfo) |
| IMPORT US | f_sandbox (US us, SFO sfo) |
| IMPORT US | f_empty (bool transparent) |
| IMPORT US | f_diffuse (US us) |
| IMPORT US | f_ambient (US us) |
| IMPORT US | f_specular (US us) |
| IMPORT US | f_newshadow_1 (US us) |
| IMPORT US | f_newshadow_2 (US us, bool is_phong) |
| IMPORT US | f_adjust (US us) |
| IMPORT US | f_phong (US us) |
| IMPORT US | f_blurred_render (US us) |
| IMPORT US | f_phong2 (US us) |
| IMPORT US | f_generic (US us, std::string name, std::string flags) |
| IMPORT US | f_generic_flip (US us, std::string name, std::string flags) |
| IMPORT US | f_vertexphong (US us) |
| IMPORT US | f_glowedge (US us) |
| IMPORT US | f_bump_phong (US us) |
| IMPORT US | f_fog (US us) |
| IMPORT US | f_shadow (US us) |
| IMPORT US | f_mix (US us) |
| IMPORT US | f_dyn_lights (US us) |
| IMPORT US | f_color_from_normals (US us) |
| IMPORT US | f_color_from_id (US us, int id) |
| IMPORT US | f_point_light (US us) |
| IMPORT US | f_coloured_lights (US us) |
| IMPORT US | f_bands (US us) |
| IMPORT US | f_snoise (US us) |
| IMPORT US | f_blur (US us) |
| IMPORT US | f_ref (US us) |
| IMPORT US | f_light (US us) |
| IMPORT US | f_toon (US us) |
| IMPORT US | f_texture (US us) |
| IMPORT US | f_manytexture (US us) |
| IMPORT US | f_cubemaptexture (US us) |
| IMPORT US | f_texture_arr (US us) |
| IMPORT US | f_colour (US us) |
| IMPORT US | f_mix_color (US us, US us2, float val) |
| IMPORT US | f_choose_color (US us) |
| IMPORT US | f_custom (US us, std::string f_funcname) |
| IMPORT US | f_gi (US us) |
| IMPORT US | f_colour_with_mix (US us) |
| IMPORT US | f_gltf (US us, bool tex0, bool tex1, bool tex2, bool tex3, bool tex4, bool tex5, bool tex6, bool tex7, bool spec, bool unlit, std::string cache_id, bool emissive) |
| IMPORT US | f_fade (US us) |
| IMPORT US | f_flip (US us, US us2) |
◆ UberShaderApi()
| GameApi::UberShaderApi::UberShaderApi |
( |
Env & | e | ) |
|
◆ f_acesfilm()
◆ f_adjust()
◆ f_ambient()
◆ f_bands()
◆ f_blur()
◆ f_blurred_render()
◆ f_bump_phong()
◆ f_choose_color()
◆ f_color_from_id()
| GameApi::US GameApi::UberShaderApi::f_color_from_id |
( |
US | us, |
|
|
int | id ) |
◆ f_color_from_normals()
| GameApi::US GameApi::UberShaderApi::f_color_from_normals |
( |
US | us | ) |
|
◆ f_colour()
◆ f_colour_with_mix()
◆ f_coloured_lights()
◆ f_cubemaptexture()
◆ f_custom()
| GameApi::US GameApi::UberShaderApi::f_custom |
( |
US | us, |
|
|
std::string | f_funcname ) |
◆ f_diffuse()
◆ f_discard()
◆ f_dyn_lights()
◆ f_edge()
◆ f_empty()
| GameApi::US GameApi::UberShaderApi::f_empty |
( |
bool | transparent | ) |
|
◆ f_fade()
◆ f_flip()
◆ f_fog()
◆ f_generic()
| GameApi::US GameApi::UberShaderApi::f_generic |
( |
US | us, |
|
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std::string | name, |
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|
std::string | flags ) |
◆ f_generic_flip()
| GameApi::US GameApi::UberShaderApi::f_generic_flip |
( |
US | us, |
|
|
std::string | name, |
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|
std::string | flags ) |
◆ f_gi()
◆ f_glowedge()
◆ f_gltf()
| GameApi::US GameApi::UberShaderApi::f_gltf |
( |
US | us, |
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|
bool | tex0, |
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bool | tex1, |
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bool | tex2, |
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bool | tex3, |
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bool | tex4, |
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bool | tex5, |
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bool | tex6, |
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bool | tex7, |
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bool | spec, |
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bool | unlit, |
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std::string | cache_id, |
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|
bool | emissive ) |
◆ f_gltf_anim()
◆ f_light()
◆ f_manytexture()
◆ f_mesh_color()
◆ f_mix()
◆ f_mix_color()
| IMPORT US GameApi::UberShaderApi::f_mix_color |
( |
US | us, |
|
|
US | us2, |
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|
float | val ) |
◆ f_newshadow_1()
◆ f_newshadow_2()
| GameApi::US GameApi::UberShaderApi::f_newshadow_2 |
( |
US | us, |
|
|
bool | is_phong ) |
◆ f_phong()
◆ f_phong2()
◆ f_point_light()
◆ f_ref()
◆ f_sandbox()
◆ f_shadow()
◆ f_snoise()
◆ f_specular()
◆ f_texture()
◆ f_texture_arr()
◆ f_toon()
◆ f_vertexphong()
◆ f_water()
◆ v_adjust()
◆ v_ambient()
◆ v_blur()
◆ v_blurred_render()
◆ v_bump_phong()
◆ v_color_from_normals()
| GameApi::US GameApi::UberShaderApi::v_color_from_normals |
( |
US | us | ) |
|
◆ v_colour()
◆ v_colour_with_mix()
◆ v_coloured_lights()
◆ v_cubemaptexture()
◆ v_custom()
| GameApi::US GameApi::UberShaderApi::v_custom |
( |
US | us, |
|
|
std::string | v_funcname ) |
◆ v_diffuse()
◆ v_dist_field_mesh()
◆ v_dyn_lights()
◆ v_edge()
◆ v_empty()
◆ v_fade()
◆ v_fog()
◆ v_generic()
| GameApi::US GameApi::UberShaderApi::v_generic |
( |
US | us, |
|
|
std::string | name, |
|
|
std::string | flags ) |
◆ v_gi()
◆ v_globe()
◆ v_glowedge()
◆ v_gltf()
| GameApi::US GameApi::UberShaderApi::v_gltf |
( |
US | us, |
|
|
std::string | cache_id ) |
◆ v_gltf_anim()
◆ v_inst()
◆ v_inst_matrix()
◆ v_light()
◆ v_manytexture()
◆ v_mix()
◆ v_newshadow_1()
◆ v_newshadow_2()
◆ v_pass_position()
◆ v_passall()
◆ v_phong()
◆ v_point_light()
◆ v_recalc_normal()
◆ v_ref()
◆ v_shadow()
◆ v_skeletal()
◆ v_snoise()
◆ v_specular()
◆ v_texture()
◆ v_texture_arr()
◆ v_toon()
◆ v_vertexphong()
◆ v_water()
◆ v_wave()
The documentation for this class was generated from the following files: