#include <GameApi.hh>
|
| IMPORT | VectorBitmapApi (Env &e) |
| VBM | spheredelta (float radius1, float radius2, float x, float y, float z, float sx, float sy) |
| VBM | plane (PT pos, V u_x, V u_y, V u_z) |
| P | span_object (VBM vectors, FB floats) |
◆ VectorBitmapApi()
| GameApi::VectorBitmapApi::VectorBitmapApi |
( |
Env & | e | ) |
|
◆ plane()
| VBM GameApi::VectorBitmapApi::plane |
( |
PT | pos, |
|
|
V | u_x, |
|
|
V | u_y, |
|
|
V | u_z ) |
◆ span_object()
| P GameApi::VectorBitmapApi::span_object |
( |
VBM | vectors, |
|
|
FB | floats ) |
◆ spheredelta()
| VBM GameApi::VectorBitmapApi::spheredelta |
( |
float | radius1, |
|
|
float | radius2, |
|
|
float | x, |
|
|
float | y, |
|
|
float | z, |
|
|
float | sx, |
|
|
float | sy ) |
The documentation for this class was generated from the following files: