GameApi 28
Library used by GameApi Builder tool
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GameApi::WorldObj Member List

This is the complete list of members for GameApi::WorldObj, including all inherited members.

bind_texarray(TXA id)GameApi::WorldObjinline
bind_texture(int num_id, TXID id_)GameApi::WorldObjinline
clear_child_var(int x, int y)GameApi::WorldObjinline
collect()GameApi::WorldObjinline
pick_object1(float x, float y, float &xx, float &yy, float &zz)GameApi::WorldObjinline
pick_object2(float mouse_x, float mouse_y, float radius, int scr_x, int scr_y, M in_P, int x, int y)GameApi::WorldObjinline
prepare(bool keep=false)GameApi::WorldObjinlinevirtual
read_block(int x, int y) constGameApi::WorldObjinline
render()GameApi::WorldObjinlinevirtual
render_outline(SH sh_new)GameApi::WorldObjinline
set_anim_frame(int id)GameApi::WorldObjinline
set_anim_time(int x, int y, float time)GameApi::WorldObjinline
set_block(int x, int y, int c)GameApi::WorldObjinline
set_child_var(int x, int y, std::string name, float r, float g, float b, float a)GameApi::WorldObjinline
set_outline(int x, int y, bool b, SH sh3)GameApi::WorldObjinline
set_pos(float pos_x, float pos_y, float pos_z)GameApi::WorldObjinlinevirtual
set_range(int x, int y, int sx, int sy)GameApi::WorldObjinline
set_rotation_matrix(M m)GameApi::WorldObjinlinevirtual
set_rotation_matrix2(M m)GameApi::WorldObjinlinevirtual
set_rotation_y(float angle)GameApi::WorldObjinline
set_scale(float mult_x, float mult_y, float mult_z)GameApi::WorldObjinlinevirtual
set_var(std::string name, float r, float g, float b, float a)GameApi::WorldObjinlinevirtual
WorldObj(EveryApi &ev, std::function< P(int)> f, int numvalues, BM bm, float dx, float dy, SH sh)GameApi::WorldObjinline
~MoveScaleObject3d()GameApi::MoveScaleObject3dinlinevirtual
~RenderObject()GameApi::RenderObjectinlinevirtual
~WorldObj()GameApi::WorldObjinline