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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::WorldObj, including all inherited members.
| bind_texarray(TXA id) | GameApi::WorldObj | inline |
| bind_texture(int num_id, TXID id_) | GameApi::WorldObj | inline |
| clear_child_var(int x, int y) | GameApi::WorldObj | inline |
| collect() | GameApi::WorldObj | inline |
| pick_object1(float x, float y, float &xx, float &yy, float &zz) | GameApi::WorldObj | inline |
| pick_object2(float mouse_x, float mouse_y, float radius, int scr_x, int scr_y, M in_P, int x, int y) | GameApi::WorldObj | inline |
| prepare(bool keep=false) | GameApi::WorldObj | inlinevirtual |
| read_block(int x, int y) const | GameApi::WorldObj | inline |
| render() | GameApi::WorldObj | inlinevirtual |
| render_outline(SH sh_new) | GameApi::WorldObj | inline |
| set_anim_frame(int id) | GameApi::WorldObj | inline |
| set_anim_time(int x, int y, float time) | GameApi::WorldObj | inline |
| set_block(int x, int y, int c) | GameApi::WorldObj | inline |
| set_child_var(int x, int y, std::string name, float r, float g, float b, float a) | GameApi::WorldObj | inline |
| set_outline(int x, int y, bool b, SH sh3) | GameApi::WorldObj | inline |
| set_pos(float pos_x, float pos_y, float pos_z) | GameApi::WorldObj | inlinevirtual |
| set_range(int x, int y, int sx, int sy) | GameApi::WorldObj | inline |
| set_rotation_matrix(M m) | GameApi::WorldObj | inlinevirtual |
| set_rotation_matrix2(M m) | GameApi::WorldObj | inlinevirtual |
| set_rotation_y(float angle) | GameApi::WorldObj | inline |
| set_scale(float mult_x, float mult_y, float mult_z) | GameApi::WorldObj | inlinevirtual |
| set_var(std::string name, float r, float g, float b, float a) | GameApi::WorldObj | inlinevirtual |
| WorldObj(EveryApi &ev, std::function< P(int)> f, int numvalues, BM bm, float dx, float dy, SH sh) | GameApi::WorldObj | inline |
| ~MoveScaleObject3d() | GameApi::MoveScaleObject3d | inlinevirtual |
| ~RenderObject() | GameApi::RenderObject | inlinevirtual |
| ~WorldObj() | GameApi::WorldObj | inline |