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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for HeavyTextureIDArray, including all inherited members.
| Collect(CollectVisitor &vis) | TextureID | inlinevirtual |
| handle_event(MainLoopEvent &e) | HeavyTextureIDArray | inlinevirtual |
| HeavyPrepare() | TextureID | inlinevirtual |
| HeavyTextureIDArray(HeavyOperation *heavy, int num) | HeavyTextureIDArray | inline |
| is_fbo() const =0 | TextureID | pure virtual |
| Prepare() | TextureID | inlinevirtual |
| render(MainLoopEnv &e) | HeavyTextureIDArray | inlinevirtual |
| shader_id() | TextureID | inlinevirtual |
| texture() const | HeavyTextureIDArray | inlinevirtual |
| ~TextureID() | TextureID | inlinevirtual |