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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>

Public Member Functions | |
| virtual | ~TextureID () |
| virtual void | Collect (CollectVisitor &vis) |
| virtual void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | handle_event (MainLoopEvent &e)=0 |
| virtual void | render (MainLoopEnv &e)=0 |
| virtual int | texture () const =0 |
| virtual bool | is_fbo () const =0 |
| virtual std::vector< int > | shader_id () |
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inlinevirtual |
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inlinevirtual |
Reimplemented in FBOTextureID.
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pure virtual |
Implemented in FBOTextureID, HeavyTextureID, HeavyTextureIDArray, PBOTextureID, TexIDEmpty, TextureIDCombine, and WebCamBufferRefTexID.

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inlinevirtual |
Reimplemented in FBOTextureID.
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pure virtual |
Implemented in FBOTextureID, HeavyTextureID, PBOTextureID, TexIDEmpty, and WebCamBufferRefTexID.

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inlinevirtual |
Reimplemented in FBOTextureID.
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pure virtual |
Implemented in FBOTextureID, HeavyTextureID, HeavyTextureIDArray, PBOTextureID, TexIDEmpty, TextureIDCombine, and WebCamBufferRefTexID.

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inlinevirtual |
Reimplemented in FBOTextureID.
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pure virtual |
Implemented in FBOTextureID, HeavyTextureID, HeavyTextureIDArray, PBOTextureID, TexIDEmpty, TextureIDCombine, and WebCamBufferRefTexID.
