GameApi 28
Library used by GameApi Builder tool
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HeavyTextureIDArray Class Reference
Inheritance diagram for HeavyTextureIDArray:
Collaboration diagram for HeavyTextureIDArray:

Public Member Functions

 HeavyTextureIDArray (HeavyOperation *heavy, int num)
void handle_event (MainLoopEvent &e)
void render (MainLoopEnv &e)
int texture () const
Public Member Functions inherited from TextureID
virtual ~TextureID ()
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual bool is_fbo () const =0
virtual std::vector< int > shader_id ()

Constructor & Destructor Documentation

◆ HeavyTextureIDArray()

HeavyTextureIDArray::HeavyTextureIDArray ( HeavyOperation * heavy,
int num )
inline

Member Function Documentation

◆ handle_event()

void HeavyTextureIDArray::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements TextureID.

◆ render()

void HeavyTextureIDArray::render ( MainLoopEnv & e)
inlinevirtual

Implements TextureID.

◆ texture()

int HeavyTextureIDArray::texture ( ) const
inlinevirtual

Implements TextureID.


The documentation for this class was generated from the following file: