GameApi 28
Library used by GameApi Builder tool
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HexagonMesh Class Reference
Inheritance diagram for HexagonMesh:
Collaboration diagram for HexagonMesh:

Public Member Functions

 HexagonMesh (int len)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual int NumStates () const
virtual int StateNum (int frame, int face) const
int NumFrames () const
int NumFaces (int framenum) const
int NumPoints () const
Point FacePoint (int framenum, int statenum, int face, int point) const
Public Member Functions inherited from Mesh
virtual ~Mesh ()

Constructor & Destructor Documentation

◆ HexagonMesh()

HexagonMesh::HexagonMesh ( int len)
inline

Member Function Documentation

◆ Collect()

void HexagonMesh::Collect ( CollectVisitor & vis)
inline

◆ FacePoint()

Point HexagonMesh::FacePoint ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Implements Mesh.

◆ HeavyPrepare()

void HexagonMesh::HeavyPrepare ( )
inline

◆ NumFaces()

int HexagonMesh::NumFaces ( int framenum) const
inlinevirtual

Implements Mesh.

◆ NumFrames()

int HexagonMesh::NumFrames ( ) const
inlinevirtual

Implements Mesh.

◆ NumPoints()

int HexagonMesh::NumPoints ( ) const
inlinevirtual

Implements Mesh.

◆ NumStates()

virtual int HexagonMesh::NumStates ( ) const
inlinevirtual

Implements Mesh.

◆ StateNum()

virtual int HexagonMesh::StateNum ( int frame,
int face ) const
inlinevirtual

Implements Mesh.


The documentation for this class was generated from the following file: