GameApi 28
Library used by GameApi Builder tool
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IDynWaveArray Class Reference

#include <Graph.hh>

Inheritance diagram for IDynWaveArray:
Collaboration diagram for IDynWaveArray:

Public Member Functions

 IDynWaveArray (float(*fptr)(float, float))
void push_back (IWaveform *wave)
IWaveform * Index (int val) const
float Map (float x) const
Public Member Functions inherited from Array< int, IWaveform * >
virtual ~Array ()
virtual int Size () const=0
Public Member Functions inherited from Function< int, IWaveform * >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, IWaveform * >
typedef int Domain
typedef IWaveform * CoDomain
Public Attributes inherited from Function< int, IWaveform * >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ IDynWaveArray()

IDynWaveArray::IDynWaveArray ( float(* fptr )(float, float))
inline

Member Function Documentation

◆ Index()

IWaveform * IDynWaveArray::Index ( int val) const
inlinevirtual

◆ Map()

float IDynWaveArray::Map ( float x) const
inlinevirtual

Implements IWaveFormArray.

◆ push_back()

void IDynWaveArray::push_back ( IWaveform * wave)
inline

The documentation for this class was generated from the following file: