GameApi 28
Library used by GameApi Builder tool
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InverseImageSquare< U, V, X, Y >::ResImpl Class Reference

#include <Equalizer.hh>

Inheritance diagram for InverseImageSquare< U, V, X, Y >::ResImpl:
Collaboration diagram for InverseImageSquare< U, V, X, Y >::ResImpl:

Public Member Functions

 ResImpl (PowerSet< Y > &mem, Req &r)
bool u (U u) const
bool v (V v) const
bool x (X x) const
bool y (Y y) const

Constructor & Destructor Documentation

◆ ResImpl()

template<class U, class V, class X, class Y>
InverseImageSquare< U, V, X, Y >::ResImpl::ResImpl ( PowerSet< Y > & mem,
Req & r )
inline

Member Function Documentation

◆ u()

template<class U, class V, class X, class Y>
bool InverseImageSquare< U, V, X, Y >::ResImpl::u ( U u) const
inlinevirtual

Implements InverseImageSquare< U, V, X, Y >::Res.

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◆ v()

template<class U, class V, class X, class Y>
bool InverseImageSquare< U, V, X, Y >::ResImpl::v ( V v) const
inlinevirtual

Implements InverseImageSquare< U, V, X, Y >::Res.

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◆ x()

template<class U, class V, class X, class Y>
bool InverseImageSquare< U, V, X, Y >::ResImpl::x ( X x) const
inlinevirtual

Implements InverseImageSquare< U, V, X, Y >::Res.

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◆ y()

template<class U, class V, class X, class Y>
bool InverseImageSquare< U, V, X, Y >::ResImpl::y ( Y y) const
inlinevirtual

Implements InverseImageSquare< U, V, X, Y >::Res.

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The documentation for this class was generated from the following file: