GameApi 28
Library used by GameApi Builder tool
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JustVoxel< C > Class Template Reference

#include <Graph.hh>

Inheritance diagram for JustVoxel< C >:
Collaboration diagram for JustVoxel< C >:

Public Member Functions

 JustVoxel (ContinuousVoxel< Maybe< C > > &vox, C def)
virtual float SizeX () const
virtual float SizeY () const
virtual float SizeZ () const
virtual C Map (float x, float y, float z) const
Public Member Functions inherited from ContinuousVoxel< C >
virtual void Prepare ()=0
virtual ~ContinuousVoxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ JustVoxel()

template<class C>
JustVoxel< C >::JustVoxel ( ContinuousVoxel< Maybe< C > > & vox,
C def )
inline

Member Function Documentation

◆ Map()

template<class C>
virtual C JustVoxel< C >::Map ( float x,
float y,
float z ) const
inlinevirtual

Implements ContinuousVoxel< C >.

◆ SizeX()

template<class C>
virtual float JustVoxel< C >::SizeX ( ) const
inlinevirtual

Implements ContinuousVoxel< C >.

◆ SizeY()

template<class C>
virtual float JustVoxel< C >::SizeY ( ) const
inlinevirtual

Implements ContinuousVoxel< C >.

◆ SizeZ()

template<class C>
virtual float JustVoxel< C >::SizeZ ( ) const
inlinevirtual

Implements ContinuousVoxel< C >.


The documentation for this class was generated from the following file: