GameApi 28
Library used by GameApi Builder tool
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LinearMovement Class Reference

#include <Event.hh>

Inheritance diagram for LinearMovement:
Collaboration diagram for LinearMovement:

Public Member Functions

 LinearMovement (Array< int, PointCollection * > &arr, FloatArray &time)
float Length () const
int Size () const
Point Index (float time, int p) const
Public Member Functions inherited from Paths< Point >
virtual ~Paths ()

Friends

struct LM

Constructor & Destructor Documentation

◆ LinearMovement()

LinearMovement::LinearMovement ( Array< int, PointCollection * > & arr,
FloatArray & time )
inline

Member Function Documentation

◆ Index()

Point LinearMovement::Index ( float time,
int p ) const
inlinevirtual

Implements Paths< Point >.

◆ Length()

float LinearMovement::Length ( ) const
inlinevirtual

Implements Paths< Point >.

◆ Size()

int LinearMovement::Size ( ) const
inlinevirtual

Implements Paths< Point >.

◆ LM

friend struct LM
friend

The documentation for this class was generated from the following file: