GameApi 28
Library used by GameApi Builder tool
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LoadDS Class Reference
Inheritance diagram for LoadDS:
Collaboration diagram for LoadDS:

Public Member Functions

 LoadDS (const unsigned char *buf, const unsigned char *end)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int Type () const
int NumBlocks () const
int BlockType (int block) const
int BlockTypeInv (int id) const
size_t BlockSizeInBytes (int block) const
unsigned char * Block (int block) const
unsigned char * BlockWithOffset (int block, int offset2, int size2) const
Public Member Functions inherited from DiskStore
virtual ~DiskStore ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ LoadDS()

LoadDS::LoadDS ( const unsigned char * buf,
const unsigned char * end )
inline

Member Function Documentation

◆ Block()

unsigned char * LoadDS::Block ( int block) const
inlinevirtual

Implements DiskStore.

◆ BlockSizeInBytes()

size_t LoadDS::BlockSizeInBytes ( int block) const
inlinevirtual

Implements DiskStore.

◆ BlockType()

int LoadDS::BlockType ( int block) const
inlinevirtual

Implements DiskStore.

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◆ BlockTypeInv()

int LoadDS::BlockTypeInv ( int id) const
inlinevirtual

Implements DiskStore.

◆ BlockWithOffset()

unsigned char * LoadDS::BlockWithOffset ( int block,
int offset2,
int size2 ) const
inlinevirtual

Implements DiskStore.

◆ Collect()

void LoadDS::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void LoadDS::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumBlocks()

int LoadDS::NumBlocks ( ) const
inlinevirtual

Implements DiskStore.

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◆ Prepare()

void LoadDS::Prepare ( )
inlinevirtual

Implements DiskStore.

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◆ Type()

int LoadDS::Type ( ) const
inlinevirtual

Implements DiskStore.


The documentation for this class was generated from the following file: