◆ LoadGltf_from_string()
| LoadGltf_from_string::LoadGltf_from_string |
( |
GameApi::Env & | e, |
|
|
std::string | data, |
|
|
std::string | base_url, |
|
|
std::string | url, |
|
|
std::string | homepage, |
|
|
bool | is_binary ) |
|
inline |
◆ ~LoadGltf_from_string()
| LoadGltf_from_string::~LoadGltf_from_string |
( |
| ) |
|
|
inline |
◆ Collect()
◆ execute()
| void LoadGltf_from_string::execute |
( |
| ) |
|
|
inline |
◆ HeavyPrepare()
| void LoadGltf_from_string::HeavyPrepare |
( |
| ) |
|
|
inlinevirtual |
◆ Prepare()
| void LoadGltf_from_string::Prepare |
( |
| ) |
|
|
inline |
◆ PrePrepare()
| void LoadGltf_from_string::PrePrepare |
( |
| ) |
|
|
inline |
◆ PrePrePrepare()
| void LoadGltf_from_string::PrePrePrepare |
( |
int | i, |
|
|
FETCHID | id ) |
|
inline |
◆ set_urls()
| void LoadGltf_from_string::set_urls |
( |
std::string | burl, |
|
|
std::string | url2 ) |
|
inline |
◆ unasync()
| void LoadGltf_from_string::unasync |
( |
| ) |
|
|
inline |
◆ async
| bool LoadGltf_from_string::async =false |
◆ async_vec
| std::vector<bool> LoadGltf_from_string::async_vec |
◆ base_url
| std::string LoadGltf_from_string::base_url |
◆ current_gltf_threads
◆ data
| std::string LoadGltf_from_string::data |
◆ decoder
◆ homepage
| std::string LoadGltf_from_string::homepage |
◆ is_binary
| bool LoadGltf_from_string::is_binary |
◆ m_vec2
| std::vector<char>* LoadGltf_from_string::m_vec2 =0 |
◆ model
◆ prepare_done
| bool LoadGltf_from_string::prepare_done = false |
◆ preprepare_done
| bool LoadGltf_from_string::preprepare_done = false |
◆ prepreprepare_done
| bool LoadGltf_from_string::prepreprepare_done = false |
◆ tiny
◆ url
| std::string LoadGltf_from_string::url |
The documentation for this class was generated from the following file: