GameApi 28
Library used by GameApi Builder tool
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LodChoose Member List

This is the complete list of members for LodChoose, including all inherited members.

Attrib(int face, int point, int id) constLodChooseinlinevirtual
AttribI(int face, int point, int id) constLodChooseinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)LodChooseinlinevirtual
Color(int face, int point) constLodChooseinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constForwardFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constLodChooseinlinevirtual
FaceTexture(int face) constForwardFaceCollectioninlinevirtual
find_val(std::string name) constLodChooseinline
FirstFrame()CollectInterfaceinlinevirtual
ForwardFaceCollection(FaceCollection &coll)ForwardFaceCollectioninline
GenTexture(int num)ForwardFaceCollectioninlinevirtual
GetBoundingBox(bool &success) constForwardFaceCollectioninlinevirtual
GetObject(int o) constForwardFaceCollectioninlinevirtual
has_attrib() constForwardFaceCollectioninlinevirtual
has_color() constForwardFaceCollectioninlinevirtual
has_normal() constForwardFaceCollectioninlinevirtual
has_skeleton() constForwardFaceCollectioninlinevirtual
has_texcoord() constForwardFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()LodChooseinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constForwardFaceCollectioninlinevirtual
Joints(int face, int point) constForwardFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
LodChoose(std::vector< FaceCollection * > vec, std::string name)LodChooseinline
name() constLodChooseinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constLodChooseinlinevirtual
NumObjects() constForwardFaceCollectioninlinevirtual
NumPoints(int face) constLodChooseinlinevirtual
NumTextures() constForwardFaceCollectioninlinevirtual
PointNormal(int face, int point) constLodChooseinlinevirtual
Prepare()LodChooseinlinevirtual
PrepareDone()ForwardFaceCollectioninlinevirtual
Ready() constForwardFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)ForwardFaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constLodChooseinlinevirtual
TexCoord3(int face, int point) constLodChooseinlinevirtual
TextureBuf(int num) constForwardFaceCollectioninlinevirtual
Weights(int face, int point) constForwardFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual