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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for MN_script, including all inherited members.
| ColorFrame(float frame, int obj) const =0 | Movement | pure virtual |
| draw_event(FrameLoopEvent &e) | MN_script | inlinevirtual |
| draw_frame(DrawLoopEnv &e) | MN_script | inlinevirtual |
| event(MainLoopEvent &e) | MN_script | inlinevirtual |
| frame(MainLoopEnv &e) | MN_script | inlinevirtual |
| get_whole_matrix(float time, float delta_time) const | MN_script | inlinevirtual |
| MN_script(GameApi::Env &e, GameApi::EveryApi &ev, std::string url, std::string p1, std::string p2, std::string p3, std::string p4, std::string p5) | MN_script | inline |
| NormalFrame(float frame, int obj) const =0 | Movement | pure virtual |
| NumFrames() const =0 | Movement | pure virtual |
| NumObjects(float frame) const =0 | Movement | pure virtual |
| Position(float frame, int obj) const | Movement | inlinevirtual |
| Prepare2() | MN_script | inline |
| set_matrix(Matrix m) | MN_script | inlinevirtual |
| TexFrame(float frame, int obj) const =0 | Movement | pure virtual |
| Transform(float frame, int obj) const | Movement | inlinevirtual |
| VertexFrame(float frame, int obj) const =0 | Movement | pure virtual |
| ~MN_script() | MN_script | inline |
| ~Movement() | Movement | inlinevirtual |