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| | MN_script (GameApi::Env &e, GameApi::EveryApi &ev, std::string url, std::string p1, std::string p2, std::string p3, std::string p4, std::string p5) |
| | ~MN_script () |
| void | Prepare2 () |
| virtual void | event (MainLoopEvent &e) |
| virtual void | frame (MainLoopEnv &e) |
| virtual void | draw_event (FrameLoopEvent &e) |
| virtual void | draw_frame (DrawLoopEnv &e) |
| virtual void | set_matrix (Matrix m) |
| virtual Matrix | get_whole_matrix (float time, float delta_time) const |
| virtual | ~Movement () |
| virtual float | NumFrames () const =0 |
| virtual int | NumObjects (float frame) const =0 |
| virtual Point | Position (float frame, int obj) const |
| virtual Matrix | Transform (float frame, int obj) const |
| virtual int | VertexFrame (float frame, int obj) const =0 |
| virtual int | NormalFrame (float frame, int obj) const =0 |
| virtual int | ColorFrame (float frame, int obj) const =0 |
| virtual int | TexFrame (float frame, int obj) const =0 |
◆ MN_script()
| MN_script::MN_script |
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GameApi::Env & | e, |
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GameApi::EveryApi & | ev, |
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std::string | url, |
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std::string | p1, |
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std::string | p2, |
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std::string | p3, |
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std::string | p4, |
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std::string | p5 ) |
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inline |
◆ ~MN_script()
| MN_script::~MN_script |
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inline |
◆ draw_event()
◆ draw_frame()
◆ event()
◆ frame()
◆ get_whole_matrix()
| virtual Matrix MN_script::get_whole_matrix |
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float | time, |
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float | delta_time ) const |
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inlinevirtual |
◆ Prepare2()
| void MN_script::Prepare2 |
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inline |
◆ set_matrix()
| virtual void MN_script::set_matrix |
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Matrix | m | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: