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| | MT_script (GameApi::Env &e, GameApi::EveryApi &ev, std::string url, std::string p1, std::string p2, std::string p3, std::string p4, std::string p5) |
| | ~MT_script () |
| void | Prepare2 () |
| virtual int | mat (int p) const |
| virtual int | mat_inst (int p, int pts) const |
| virtual int | mat_inst_va_prepare (int p) const |
| virtual int | mat_inst_va (int va, int pts) const |
| virtual int | mat_inst_matrix (int p, int ms) const |
| virtual int | mat_inst2 (int p, int pta) const |
| virtual int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| virtual | ~Material () |
| virtual void | logoexecute () |
◆ MT_script()
| MT_script::MT_script |
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GameApi::Env & | e, |
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GameApi::EveryApi & | ev, |
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std::string | url, |
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std::string | p1, |
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std::string | p2, |
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std::string | p3, |
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std::string | p4, |
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std::string | p5 ) |
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inline |
◆ ~MT_script()
| MT_script::~MT_script |
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inline |
◆ mat()
| virtual int MT_script::mat |
( |
int | p | ) |
const |
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inlinevirtual |
◆ mat_inst()
| virtual int MT_script::mat_inst |
( |
int | p, |
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int | pts ) const |
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inlinevirtual |
◆ mat_inst2()
| virtual int MT_script::mat_inst2 |
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int | p, |
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int | pta ) const |
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inlinevirtual |
◆ mat_inst_fade()
| virtual int MT_script::mat_inst_fade |
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int | p, |
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int | pts, |
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bool | flip, |
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float | start_time, |
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float | end_time ) const |
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inlinevirtual |
◆ mat_inst_matrix()
| virtual int MT_script::mat_inst_matrix |
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int | p, |
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int | ms ) const |
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inlinevirtual |
◆ mat_inst_va()
| virtual int MT_script::mat_inst_va |
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int | va, |
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int | pts ) const |
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inlinevirtual |
◆ mat_inst_va_prepare()
| virtual int MT_script::mat_inst_va_prepare |
( |
int | p | ) |
const |
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inlinevirtual |
◆ Prepare2()
| void MT_script::Prepare2 |
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| ) |
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inline |
The documentation for this class was generated from the following file: