GameApi 28
Library used by GameApi Builder tool
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MapArray< I, A, B > Class Template Reference

#include <Effect.hh>

Inheritance diagram for MapArray< I, A, B >:
Collaboration diagram for MapArray< I, A, B >:

Public Member Functions

 MapArray (Array< I, A > &arr, Function< A, B > &func)
I Size () const
B Index (I i) const
Public Member Functions inherited from Array< I, B >
virtual ~Array ()
Public Member Functions inherited from Function< I, B >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< I, B >
typedef I Domain
typedef B CoDomain
Public Attributes inherited from Function< I, B >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ MapArray()

template<class I, class A, class B>
MapArray< I, A, B >::MapArray ( Array< I, A > & arr,
Function< A, B > & func )
inline

Member Function Documentation

◆ Index()

template<class I, class A, class B>
B MapArray< I, A, B >::Index ( I i) const
inlinevirtual

Implements Function< I, B >.

◆ Size()

template<class I, class A, class B>
I MapArray< I, A, B >::Size ( ) const
inlinevirtual

Implements Array< I, B >.


The documentation for this class was generated from the following file: