GameApi 28
Library used by GameApi Builder tool
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MapRectArray Class Reference

#include <Graph.hh>

Inheritance diagram for MapRectArray:
Collaboration diagram for MapRectArray:

Public Member Functions

 MapRectArray (Array< int, TRect > &arr, Point p, Vector u_x, Vector u_y, Vector u_z, float z)
Public Member Functions inherited from MapArray< int, TRect, CubeCoords >
 MapArray (Array< int, TRect > &arr, Function< TRect, CubeCoords > &func)
int Size () const
CubeCoords Index (int i) const
Public Member Functions inherited from Array< int, CubeCoords >
virtual ~Array ()
Public Member Functions inherited from Function< int, CubeCoords >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, CubeCoords >
typedef int Domain
typedef CubeCoords CoDomain
Public Attributes inherited from Function< int, CubeCoords >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ MapRectArray()

MapRectArray::MapRectArray ( Array< int, TRect > & arr,
Point p,
Vector u_x,
Vector u_y,
Vector u_z,
float z )
inline

The documentation for this class was generated from the following file: