GameApi 28
Library used by GameApi Builder tool
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MapRectBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for MapRectBitmap:
Collaboration diagram for MapRectBitmap:

Public Member Functions

 MapRectBitmap (Bitmap< TRect > &bm, Point p, Vector u_x, Vector u_y, Vector u_z, float z)
Public Member Functions inherited from MapBitmap< TRect, CubeCoords >
 MapBitmap (Bitmap< TRect > &bm, Function< TRect, CubeCoords > &f)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
CubeCoords Map (int x, int y) const
Public Member Functions inherited from Bitmap< CubeCoords >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MapRectBitmap()

MapRectBitmap::MapRectBitmap ( Bitmap< TRect > & bm,
Point p,
Vector u_x,
Vector u_y,
Vector u_z,
float z )
inline

The documentation for this class was generated from the following file: