GameApi 28
Library used by GameApi Builder tool
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MatrixCurveSequencer Class Reference

#include <Effect.hh>

Inheritance diagram for MatrixCurveSequencer:
Collaboration diagram for MatrixCurveSequencer:

Public Member Functions

void push_back (float starttime, float len, MatrixCurve *c)
float Size () const
Matrix Index (float x) const
Public Member Functions inherited from MatrixCurve
virtual ~MatrixCurve ()
Public Member Functions inherited from Curve< Matrix >
virtual ~Curve ()
Public Member Functions inherited from Array< float, Matrix >
virtual ~Array ()
Public Member Functions inherited from Function< float, Matrix >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Matrix >
typedef float Domain
typedef Matrix CoDomain
Public Attributes inherited from Function< float, Matrix >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Member Function Documentation

◆ Index()

Matrix MatrixCurveSequencer::Index ( float x) const
inlinevirtual

Implements Function< float, Matrix >.

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◆ push_back()

void MatrixCurveSequencer::push_back ( float starttime,
float len,
MatrixCurve * c )
inline
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◆ Size()

float MatrixCurveSequencer::Size ( ) const
inlinevirtual

The documentation for this class was generated from the following file: