GameApi 28
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MeshAnimFromMeshes Class Reference
Inheritance diagram for MeshAnimFromMeshes:
Collaboration diagram for MeshAnimFromMeshes:

Public Member Functions

 MeshAnimFromMeshes (std::vector< FaceCollection * > coll, float start_time, float time_step)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual float StartTime () const
virtual float EndTime () const
virtual Point Vertex (int face, int point, float time) const
virtual unsigned int Color (int face, int point, float time) const
virtual Vector Normal (int face, int point, float time) const
virtual Point2d TexCoord (int face, int point, float time) const
virtual float TexCoord3 (int face, int point, float time) const
int Num (float time) const
float Pos (float time) const
Public Member Functions inherited from MeshAnim
virtual ~MeshAnim ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MeshAnimFromMeshes()

MeshAnimFromMeshes::MeshAnimFromMeshes ( std::vector< FaceCollection * > coll,
float start_time,
float time_step )
inline

Member Function Documentation

◆ Collect()

void MeshAnimFromMeshes::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

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◆ Color()

virtual unsigned int MeshAnimFromMeshes::Color ( int face,
int point,
float time ) const
inlinevirtual

Implements MeshAnim.

◆ EndTime()

virtual float MeshAnimFromMeshes::EndTime ( ) const
inlinevirtual

Implements MeshAnim.

◆ HeavyPrepare()

void MeshAnimFromMeshes::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Normal()

virtual Vector MeshAnimFromMeshes::Normal ( int face,
int point,
float time ) const
inlinevirtual

Implements MeshAnim.

◆ Num()

int MeshAnimFromMeshes::Num ( float time) const
inline

◆ NumFaces()

virtual int MeshAnimFromMeshes::NumFaces ( ) const
inlinevirtual

Implements MeshAnim.

◆ NumPoints()

virtual int MeshAnimFromMeshes::NumPoints ( int face) const
inlinevirtual

Implements MeshAnim.

◆ Pos()

float MeshAnimFromMeshes::Pos ( float time) const
inline
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◆ Prepare()

virtual void MeshAnimFromMeshes::Prepare ( )
inlinevirtual

Implements MeshAnim.

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◆ StartTime()

virtual float MeshAnimFromMeshes::StartTime ( ) const
inlinevirtual

Implements MeshAnim.

◆ TexCoord()

virtual Point2d MeshAnimFromMeshes::TexCoord ( int face,
int point,
float time ) const
inlinevirtual

Implements MeshAnim.

◆ TexCoord3()

virtual float MeshAnimFromMeshes::TexCoord3 ( int face,
int point,
float time ) const
inlinevirtual

Implements MeshAnim.

◆ Vertex()

virtual Point MeshAnimFromMeshes::Vertex ( int face,
int point,
float time ) const
inlinevirtual

Implements MeshAnim.


The documentation for this class was generated from the following file: