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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for MeshAnimFromMeshes, including all inherited members.
| Collect(CollectVisitor &vis) | MeshAnimFromMeshes | inlinevirtual |
| Color(int face, int point, float time) const | MeshAnimFromMeshes | inlinevirtual |
| EndTime() const | MeshAnimFromMeshes | inlinevirtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| HeavyPrepare() | MeshAnimFromMeshes | inlinevirtual |
| MeshAnimFromMeshes(std::vector< FaceCollection * > coll, float start_time, float time_step) | MeshAnimFromMeshes | inline |
| Normal(int face, int point, float time) const | MeshAnimFromMeshes | inlinevirtual |
| Num(float time) const | MeshAnimFromMeshes | inline |
| NumBlocks() const | CollectInterface | inlinevirtual |
| NumFaces() const | MeshAnimFromMeshes | inlinevirtual |
| NumPoints(int face) const | MeshAnimFromMeshes | inlinevirtual |
| Pos(float time) const | MeshAnimFromMeshes | inline |
| Prepare() | MeshAnimFromMeshes | inlinevirtual |
| StartTime() const | MeshAnimFromMeshes | inlinevirtual |
| TexCoord(int face, int point, float time) const | MeshAnimFromMeshes | inlinevirtual |
| TexCoord3(int face, int point, float time) const | MeshAnimFromMeshes | inlinevirtual |
| Vertex(int face, int point, float time) const | MeshAnimFromMeshes | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MeshAnim() | MeshAnim | inlinevirtual |