GameApi 28
Library used by GameApi Builder tool
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MeshNormalsToTriangles Class Reference

#include <Effect.hh>

Inheritance diagram for MeshNormalsToTriangles:
Collaboration diagram for MeshNormalsToTriangles:

Public Member Functions

 MeshNormalsToTriangles (MeshNormals &n, bool b)
virtual int NumFrames () const
virtual Vector PointNormal (int framenum, int statenum, int face, int point) const
Public Member Functions inherited from MeshNormals
virtual ~MeshNormals ()

Constructor & Destructor Documentation

◆ MeshNormalsToTriangles()

MeshNormalsToTriangles::MeshNormalsToTriangles ( MeshNormals & n,
bool b )
inline

Member Function Documentation

◆ NumFrames()

virtual int MeshNormalsToTriangles::NumFrames ( ) const
inlinevirtual

Reimplemented from MeshNormals.

◆ PointNormal()

virtual Vector MeshNormalsToTriangles::PointNormal ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Reimplemented from MeshNormals.


The documentation for this class was generated from the following file: