GameApi 28
Library used by GameApi Builder tool
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MeshTexCoordsToTriangles Class Reference

#include <Effect.hh>

Inheritance diagram for MeshTexCoordsToTriangles:
Collaboration diagram for MeshTexCoordsToTriangles:

Public Member Functions

 MeshTexCoordsToTriangles (MeshTexCoords &n, bool b)
virtual int NumFrames () const
virtual Point2d TexCoord (int framenum, int statenum, int face, int point) const
Public Member Functions inherited from MeshTexCoords
virtual ~MeshTexCoords ()

Constructor & Destructor Documentation

◆ MeshTexCoordsToTriangles()

MeshTexCoordsToTriangles::MeshTexCoordsToTriangles ( MeshTexCoords & n,
bool b )
inline

Member Function Documentation

◆ NumFrames()

virtual int MeshTexCoordsToTriangles::NumFrames ( ) const
inlinevirtual

Reimplemented from MeshTexCoords.

◆ TexCoord()

virtual Point2d MeshTexCoordsToTriangles::TexCoord ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Reimplemented from MeshTexCoords.


The documentation for this class was generated from the following file: