GameApi 28
Library used by GameApi Builder tool
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MeshToTriangles Class Reference

#include <Effect.hh>

Inheritance diagram for MeshToTriangles:
Collaboration diagram for MeshToTriangles:

Public Member Functions

 MeshToTriangles (Mesh &m)
virtual int NumStates () const
virtual int StateNum (int frame, int face) const
virtual int NumFrames () const
virtual int NumFaces (int framenum) const
virtual int NumPoints () const
virtual Point FacePoint (int framenum, int statenum, int face, int point) const
Public Member Functions inherited from Mesh
virtual ~Mesh ()

Constructor & Destructor Documentation

◆ MeshToTriangles()

MeshToTriangles::MeshToTriangles ( Mesh & m)
inline

Member Function Documentation

◆ FacePoint()

virtual Point MeshToTriangles::FacePoint ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Implements Mesh.

◆ NumFaces()

virtual int MeshToTriangles::NumFaces ( int framenum) const
inlinevirtual

Implements Mesh.

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◆ NumFrames()

virtual int MeshToTriangles::NumFrames ( ) const
inlinevirtual

Implements Mesh.

◆ NumPoints()

virtual int MeshToTriangles::NumPoints ( ) const
inlinevirtual

Implements Mesh.

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◆ NumStates()

virtual int MeshToTriangles::NumStates ( ) const
inlinevirtual

Implements Mesh.

◆ StateNum()

virtual int MeshToTriangles::StateNum ( int frame,
int face ) const
inlinevirtual

Implements Mesh.


The documentation for this class was generated from the following file: