#include <Effect.hh>
◆ MeshToTriangles()
| MeshToTriangles::MeshToTriangles |
( |
Mesh & | m | ) |
|
|
inline |
◆ FacePoint()
| virtual Point MeshToTriangles::FacePoint |
( |
int | framenum, |
|
|
int | statenum, |
|
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int | face, |
|
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int | point ) const |
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inlinevirtual |
◆ NumFaces()
| virtual int MeshToTriangles::NumFaces |
( |
int | framenum | ) |
const |
|
inlinevirtual |
◆ NumFrames()
| virtual int MeshToTriangles::NumFrames |
( |
| ) |
const |
|
inlinevirtual |
◆ NumPoints()
| virtual int MeshToTriangles::NumPoints |
( |
| ) |
const |
|
inlinevirtual |
◆ NumStates()
| virtual int MeshToTriangles::NumStates |
( |
| ) |
const |
|
inlinevirtual |
◆ StateNum()
| virtual int MeshToTriangles::StateNum |
( |
int | frame, |
|
|
int | face ) const |
|
inlinevirtual |
The documentation for this class was generated from the following file: