GameApi 28
Library used by GameApi Builder tool
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MixPoint Class Reference

#include <ShaderExpr.hh>

Inheritance diagram for MixPoint:
Collaboration diagram for MixPoint:

Public Member Functions

 MixPoint (Point3Shader &p1, Point3Shader &p2, std::string uniform_name, float &uniform_value)
std::string Context () const
Point Value () const
std::string Expr (std::string varname) const
virtual void CollectIds (std::vector< int > &vec) const
Public Member Functions inherited from ShaderExpr
void SetVertex (ChooseVertex v)
void SetFragment (ChooseFragment f)
ChooseVertex GetVertex () const
ChooseFragment GetFragment () const
int GetFace () const
int GetPoint () const
std::string uniquename () const

Constructor & Destructor Documentation

◆ MixPoint()

MixPoint::MixPoint ( Point3Shader & p1,
Point3Shader & p2,
std::string uniform_name,
float & uniform_value )
inline

Member Function Documentation

◆ CollectIds()

virtual void MixPoint::CollectIds ( std::vector< int > & vec) const
inlinevirtual

Implements Point3Shader.

◆ Context()

std::string MixPoint::Context ( ) const
inlinevirtual

Implements Point3Shader.

◆ Expr()

std::string MixPoint::Expr ( std::string varname) const
inlinevirtual

Implements Point3Shader.

◆ Value()

Point MixPoint::Value ( ) const
inlinevirtual

Implements Point3Shader.


The documentation for this class was generated from the following file: