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GameApi 28
Library used by GameApi Builder tool
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#include <ShaderExpr.hh>


Public Member Functions | |
| MixPoint (Point3Shader &p1, Point3Shader &p2, std::string uniform_name, float &uniform_value) | |
| std::string | Context () const |
| Point | Value () const |
| std::string | Expr (std::string varname) const |
| virtual void | CollectIds (std::vector< int > &vec) const |
| Public Member Functions inherited from ShaderExpr | |
| void | SetVertex (ChooseVertex v) |
| void | SetFragment (ChooseFragment f) |
| ChooseVertex | GetVertex () const |
| ChooseFragment | GetFragment () const |
| int | GetFace () const |
| int | GetPoint () const |
| std::string | uniquename () const |
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inline |
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inlinevirtual |
Implements Point3Shader.
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inlinevirtual |
Implements Point3Shader.
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inlinevirtual |
Implements Point3Shader.
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inlinevirtual |
Implements Point3Shader.