GameApi 28
Library used by GameApi Builder tool
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Point3Shader Class Referenceabstract

#include <ShaderExpr.hh>

Inheritance diagram for Point3Shader:
Collaboration diagram for Point3Shader:

Public Member Functions

virtual std::string Context () const =0
virtual Point Value () const =0
virtual std::string Expr (std::string varname) const =0
virtual void CollectIds (std::vector< int > &vec) const =0
Public Member Functions inherited from ShaderExpr
void SetVertex (ChooseVertex v)
void SetFragment (ChooseFragment f)
ChooseVertex GetVertex () const
ChooseFragment GetFragment () const
int GetFace () const
int GetPoint () const
std::string uniquename () const

Member Function Documentation

◆ CollectIds()

virtual void Point3Shader::CollectIds ( std::vector< int > & vec) const
pure virtual

Implemented in MixPoint, and PointAttribute.

◆ Context()

virtual std::string Point3Shader::Context ( ) const
pure virtual

Implemented in MixPoint, and PointAttribute.

◆ Expr()

virtual std::string Point3Shader::Expr ( std::string varname) const
pure virtual

Implemented in MixPoint, and PointAttribute.

◆ Value()

virtual Point Point3Shader::Value ( ) const
pure virtual

Implemented in MixPoint, and PointAttribute.


The documentation for this class was generated from the following file: