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GameApi 28
Library used by GameApi Builder tool
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#include <ShaderExpr.hh>


Public Member Functions | |
| virtual std::string | Context () const =0 |
| virtual Point | Value () const =0 |
| virtual std::string | Expr (std::string varname) const =0 |
| virtual void | CollectIds (std::vector< int > &vec) const =0 |
| Public Member Functions inherited from ShaderExpr | |
| void | SetVertex (ChooseVertex v) |
| void | SetFragment (ChooseFragment f) |
| ChooseVertex | GetVertex () const |
| ChooseFragment | GetFragment () const |
| int | GetFace () const |
| int | GetPoint () const |
| std::string | uniquename () const |
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pure virtual |
Implemented in MixPoint, and PointAttribute.
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pure virtual |
Implemented in MixPoint, and PointAttribute.
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pure virtual |
Implemented in MixPoint, and PointAttribute.
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pure virtual |
Implemented in MixPoint, and PointAttribute.