GameApi 28
Library used by GameApi Builder tool
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MouseRectanglePlane Class Reference

#include <Serialize.hh>

Inheritance diagram for MouseRectanglePlane:
Collaboration diagram for MouseRectanglePlane:

Public Member Functions

 MouseRectanglePlane (MousePlane *next, int sx, int sy)
void push_back (int x, int y, int width, int height, EventInfo *info)
virtual int SizeX () const
virtual int SizeY () const
virtual EventInfo Map (int x, int y) const
Public Member Functions inherited from Bitmap< EventInfo >
virtual void Prepare ()=0
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MouseRectanglePlane()

MouseRectanglePlane::MouseRectanglePlane ( MousePlane * next,
int sx,
int sy )
inline

Member Function Documentation

◆ Map()

virtual EventInfo MouseRectanglePlane::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< EventInfo >.

◆ push_back()

void MouseRectanglePlane::push_back ( int x,
int y,
int width,
int height,
EventInfo * info )
inline

◆ SizeX()

virtual int MouseRectanglePlane::SizeX ( ) const
inlinevirtual

Implements Bitmap< EventInfo >.

◆ SizeY()

virtual int MouseRectanglePlane::SizeY ( ) const
inlinevirtual

Implements Bitmap< EventInfo >.


The documentation for this class was generated from the following file: