|
GameApi 28
Library used by GameApi Builder tool
|
#include <Effect.hh>


Public Member Functions | |
| MoveSurfaceIn3d (SurfaceIn3d &next, Vector v) | |
| virtual Point | Index (float x, float y) const |
| void | Move (Point &p) const |
| Public Member Functions inherited from SurfaceIn3dImpl | |
| SurfaceIn3dImpl (SurfaceIn3d &next) | |
| virtual void | Prepare () |
| virtual Point2d | Texture (float x, float y) const |
| virtual float | Attrib (float x, float y, int id) const |
| virtual int | AttribI (float x, float y, int id) const |
| virtual Vector | Normal (float x, float y) const |
| virtual unsigned int | Color (float x, float y) const |
| virtual float | XSize () const |
| virtual float | YSize () const |
| Public Member Functions inherited from SurfaceIn3d | |
| virtual | ~SurfaceIn3d () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
|
inline |
|
inlinevirtual |
Reimplemented from SurfaceIn3dImpl.
|
inline |
