GameApi 28
Library used by GameApi Builder tool
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MoveSurfaceIn3d Class Reference

#include <Effect.hh>

Inheritance diagram for MoveSurfaceIn3d:
Collaboration diagram for MoveSurfaceIn3d:

Public Member Functions

 MoveSurfaceIn3d (SurfaceIn3d &next, Vector v)
virtual Point Index (float x, float y) const
void Move (Point &p) const
Public Member Functions inherited from SurfaceIn3dImpl
 SurfaceIn3dImpl (SurfaceIn3d &next)
virtual void Prepare ()
virtual Point2d Texture (float x, float y) const
virtual float Attrib (float x, float y, int id) const
virtual int AttribI (float x, float y, int id) const
virtual Vector Normal (float x, float y) const
virtual unsigned int Color (float x, float y) const
virtual float XSize () const
virtual float YSize () const
Public Member Functions inherited from SurfaceIn3d
virtual ~SurfaceIn3d ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MoveSurfaceIn3d()

MoveSurfaceIn3d::MoveSurfaceIn3d ( SurfaceIn3d & next,
Vector v )
inline

Member Function Documentation

◆ Index()

virtual Point MoveSurfaceIn3d::Index ( float x,
float y ) const
inlinevirtual

Reimplemented from SurfaceIn3dImpl.

◆ Move()

void MoveSurfaceIn3d::Move ( Point & p) const
inline
Here is the caller graph for this function:

The documentation for this class was generated from the following file: