GameApi 28
Library used by GameApi Builder tool
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OptimizeMesh Member List

This is the complete list of members for OptimizeMesh, including all inherited members.

Attrib(int face, int point, int id) constOptimizeMeshinlinevirtual
AttribI(int face, int point, int id) constOptimizeMeshinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)OptimizeMeshinlinevirtual
Color(int face, int point) constOptimizeMeshinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constOptimizeMeshinlinevirtual
FaceTexture(int face) constFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
GenTexture(int num)FaceCollectioninlinevirtual
GetBoundingBox(bool &success) constFaceCollectioninlinevirtual
GetObject(int o) constOptimizeMeshinlinevirtual
has_attrib() constOptimizeMeshinlinevirtual
has_color() constOptimizeMeshinlinevirtual
has_normal() constOptimizeMeshinlinevirtual
has_skeleton() constFaceCollectioninlinevirtual
has_texcoord() constOptimizeMeshinlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()OptimizeMeshinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constFaceCollectioninlinevirtual
Joints(int face, int point) constFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
name() constOptimizeMeshinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constOptimizeMeshinlinevirtual
NumObjects() constOptimizeMeshinlinevirtual
NumPoints(int face) constOptimizeMeshinlinevirtual
NumTextures() constFaceCollectioninlinevirtual
OptimizeMesh(FaceCollection *coll, float max)OptimizeMeshinline
PointNormal(int face, int point) constOptimizeMeshinlinevirtual
Prepare()OptimizeMeshinlinevirtual
PrepareDone()FaceCollectioninlinevirtual
Ready() constFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)FaceCollectioninlinevirtual
skip(int face) constOptimizeMeshinline
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constOptimizeMeshinlinevirtual
TexCoord3(int face, int point) constOptimizeMeshinlinevirtual
TextureBuf(int num) constFaceCollectioninlinevirtual
Weights(int face, int point) constFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual