GameApi 28
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OptimizeMesh Class Reference
Inheritance diagram for OptimizeMesh:
Collaboration diagram for OptimizeMesh:

Public Member Functions

 OptimizeMesh (FaceCollection *coll, float max)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
bool has_normal () const
virtual Vector PointNormal (int face, int point) const
bool has_attrib () const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
bool has_color () const
virtual unsigned int Color (int face, int point) const
bool has_texcoord () const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
bool skip (int face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_skeleton () const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ OptimizeMesh()

OptimizeMesh::OptimizeMesh ( FaceCollection * coll,
float max )
inline

Member Function Documentation

◆ Attrib()

virtual float OptimizeMesh::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int OptimizeMesh::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void OptimizeMesh::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int OptimizeMesh::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point OptimizeMesh::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ GetObject()

virtual std::pair< int, int > OptimizeMesh::GetObject ( int o) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_attrib()

bool OptimizeMesh::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

bool OptimizeMesh::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

bool OptimizeMesh::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

bool OptimizeMesh::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void OptimizeMesh::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ name()

virtual std::string OptimizeMesh::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int OptimizeMesh::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumObjects()

virtual int OptimizeMesh::NumObjects ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ NumPoints()

virtual int OptimizeMesh::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector OptimizeMesh::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

virtual void OptimizeMesh::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ skip()

bool OptimizeMesh::skip ( int face) const
inline
Here is the caller graph for this function:

◆ TexCoord()

virtual Point2d OptimizeMesh::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float OptimizeMesh::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: