GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
OrElem2 Member List

This is the complete list of members for OrElem2, including all inherited members.

Attrib(int face, int point, int id) constOrElem2inlinevirtual
AttribI(int face, int point, int id) constOrElem2inlinevirtual
BatchMap(int start_x, int end_x) constOrElem2inlinevirtual
Collect(CollectVisitor &vis)OrElem2inlinevirtual
Color(int face, int point) constOrElem2inlinevirtual
combine_color(unsigned int *p1, unsigned int *p2, int numvertices1, int numvertices2) constOrElem2inline
combine_indices_char(unsigned char *p1, unsigned char *p2, int numfaces1, int numfaces2, int numvertices1, int numvertices2) constOrElem2inline
combine_indices_int(unsigned int *p1, unsigned int *p2, int numfaces1, int numfaces2, int numvertices1, int numvertices2) constOrElem2inline
combine_indices_short(unsigned short *p1, unsigned short *p2, int numfaces1, int numfaces2, int numvertices1, int numvertices2) constOrElem2inline
combine_joints(VEC4 *p1, VEC4 *p2, int numvertices1, int numvertices2) constOrElem2inline
combine_normal(Vector *p1, Vector *p2, int numvertices1, int numvertices2) constOrElem2inline
combine_pos(Point *p1, Point *p2, int numvertices1, int numvertices2) constOrElem2inline
combine_pos2(Point *p1, Point *p2, int numvertices1, int numvertices2) constOrElem2inline
combine_texcoord(Point *p1, Point *p2, int numvertices1, int numvertices2) constOrElem2inline
combine_weights(VEC4 *p1, VEC4 *p2, int numvertices1, int numvertices2) constOrElem2inline
Duration() constOrElem2inlinevirtual
EndAttrib(int face, int point, int id) constOrElem2inlinevirtual
EndAttribI(int face, int point, int id) constOrElem2inlinevirtual
EndColor(int face, int point) constOrElem2inlinevirtual
EndFacePoint(int face, int point) constOrElem2inlinevirtual
EndPointNormal(int face, int point) constOrElem2inlinevirtual
EndTexCoord(int face, int point) constOrElem2inlinevirtual
EndTexCoord3(int face, int point) constOrElem2inlinevirtual
FacePoint(int face, int point) constOrElem2inlinevirtual
FaceTexture(int face) constOrElem2inlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
GenTexture(int num)OrElem2inlinevirtual
get_elem(int face) constOrElem2inline
get_elem2(int face) constOrElem2inline
get_index(int face) constOrElem2inline
get_index2(int face) constOrElem2inline
GetBoundingBox(bool &success) constOrElem2inlinevirtual
GetObject(int o) constOrElem2inlinevirtual
has_attrib() constOrElem2inlinevirtual
has_color() constOrElem2inlinevirtual
has_normal() constOrElem2inlinevirtual
has_skeleton() constOrElem2inlinevirtual
has_texcoord() constOrElem2inlinevirtual
HasBatchMap() constOrElem2inlinevirtual
HeavyPrepare()OrElem2inlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constFaceCollectioninlinevirtual
Joints(int face, int point) constOrElem2inlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
name() constOrElem2inlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constOrElem2inlinevirtual
NumObjects() constOrElem2inlinevirtual
NumPoints(int face) constOrElem2inlinevirtual
NumTextures() constOrElem2inlinevirtual
OrElem2(FaceCollection *coll1, FaceCollection *coll2)OrElem2inline
PointNormal(int face, int point) constOrElem2inlinevirtual
Prepare()OrElem2inlinevirtual
PrepareDone()FaceCollectioninlinevirtual
Ready() constFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)FaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
swap2(T **ptr, T *val) constOrElem2inline
TexCoord(int face, int point) constOrElem2inlinevirtual
TexCoord3(int face, int point) constOrElem2inlinevirtual
TextureBuf(int num) constOrElem2inlinevirtual
Weights(int face, int point) constOrElem2inlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual
~OrElem2()OrElem2inline