GameApi 28
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OrElem2 Class Reference

#include <Effect.hh>

Inheritance diagram for OrElem2:
Collaboration diagram for OrElem2:

Public Member Functions

 OrElem2 (FaceCollection *coll1, FaceCollection *coll2)
virtual std::string name () const
 ~OrElem2 ()
BBOX GetBoundingBox (bool &success) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int get_index (int face) const
FaceCollection * get_elem (int face) const
int get_index2 (int face) const
FaceCollection * get_elem2 (int face) const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual bool has_normal () const
virtual Vector PointNormal (int face, int point) const
virtual bool has_attrib () const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual bool has_color () const
virtual unsigned int Color (int face, int point) const
virtual bool has_texcoord () const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual bool has_skeleton () const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
bool HasBatchMap () const
unsigned char * combine_indices_char (unsigned char *p1, unsigned char *p2, int numfaces1, int numfaces2, int numvertices1, int numvertices2) const
unsigned short * combine_indices_short (unsigned short *p1, unsigned short *p2, int numfaces1, int numfaces2, int numvertices1, int numvertices2) const
unsigned int * combine_indices_int (unsigned int *p1, unsigned int *p2, int numfaces1, int numfaces2, int numvertices1, int numvertices2) const
Point * combine_pos (Point *p1, Point *p2, int numvertices1, int numvertices2) const
Point * combine_pos2 (Point *p1, Point *p2, int numvertices1, int numvertices2) const
Vector * combine_normal (Vector *p1, Vector *p2, int numvertices1, int numvertices2) const
unsigned int * combine_color (unsigned int *p1, unsigned int *p2, int numvertices1, int numvertices2) const
Point * combine_texcoord (Point *p1, Point *p2, int numvertices1, int numvertices2) const
VEC4 * combine_joints (VEC4 *p1, VEC4 *p2, int numvertices1, int numvertices2) const
VEC4 * combine_weights (VEC4 *p1, VEC4 *p2, int numvertices1, int numvertices2) const
template<class T>
void swap2 (T **ptr, T *val) const
FaceBufferRef BatchMap (int start_x, int end_x) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual float StartTime () const
virtual bool IsMatrixElem () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ OrElem2()

OrElem2::OrElem2 ( FaceCollection * coll1,
FaceCollection * coll2 )
inline

◆ ~OrElem2()

OrElem2::~OrElem2 ( )
inline

Member Function Documentation

◆ Attrib()

virtual float OrElem2::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int OrElem2::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ BatchMap()

FaceBufferRef OrElem2::BatchMap ( int start_x,
int end_x ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Collect()

void OrElem2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int OrElem2::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ combine_color()

unsigned int * OrElem2::combine_color ( unsigned int * p1,
unsigned int * p2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_indices_char()

unsigned char * OrElem2::combine_indices_char ( unsigned char * p1,
unsigned char * p2,
int numfaces1,
int numfaces2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_indices_int()

unsigned int * OrElem2::combine_indices_int ( unsigned int * p1,
unsigned int * p2,
int numfaces1,
int numfaces2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_indices_short()

unsigned short * OrElem2::combine_indices_short ( unsigned short * p1,
unsigned short * p2,
int numfaces1,
int numfaces2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_joints()

VEC4 * OrElem2::combine_joints ( VEC4 * p1,
VEC4 * p2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_normal()

Vector * OrElem2::combine_normal ( Vector * p1,
Vector * p2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_pos()

Point * OrElem2::combine_pos ( Point * p1,
Point * p2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_pos2()

Point * OrElem2::combine_pos2 ( Point * p1,
Point * p2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_texcoord()

Point * OrElem2::combine_texcoord ( Point * p1,
Point * p2,
int numvertices1,
int numvertices2 ) const
inline
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◆ combine_weights()

VEC4 * OrElem2::combine_weights ( VEC4 * p1,
VEC4 * p2,
int numvertices1,
int numvertices2 ) const
inline
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◆ Duration()

virtual float OrElem2::Duration ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ EndAttrib()

virtual float OrElem2::EndAttrib ( int face,
int point,
int id ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ EndAttribI()

virtual int OrElem2::EndAttribI ( int face,
int point,
int id ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ EndColor()

virtual unsigned int OrElem2::EndColor ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ EndFacePoint()

virtual Point OrElem2::EndFacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ EndPointNormal()

virtual Vector OrElem2::EndPointNormal ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ EndTexCoord()

virtual Point2d OrElem2::EndTexCoord ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ EndTexCoord3()

virtual float OrElem2::EndTexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ FacePoint()

virtual Point OrElem2::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FaceTexture()

virtual int OrElem2::FaceTexture ( int face) const
inlinevirtual

Reimplemented from FaceCollection.

◆ GenTexture()

virtual void OrElem2::GenTexture ( int num)
inlinevirtual

Reimplemented from FaceCollection.

◆ get_elem()

FaceCollection * OrElem2::get_elem ( int face) const
inline
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◆ get_elem2()

FaceCollection * OrElem2::get_elem2 ( int face) const
inline
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◆ get_index()

int OrElem2::get_index ( int face) const
inline
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◆ get_index2()

int OrElem2::get_index2 ( int face) const
inline
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◆ GetBoundingBox()

BBOX OrElem2::GetBoundingBox ( bool & success) const
inlinevirtual

Reimplemented from FaceCollection.

◆ GetObject()

virtual std::pair< int, int > OrElem2::GetObject ( int o) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_attrib()

virtual bool OrElem2::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

virtual bool OrElem2::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

virtual bool OrElem2::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_skeleton()

virtual bool OrElem2::has_skeleton ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

virtual bool OrElem2::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HasBatchMap()

bool OrElem2::HasBatchMap ( ) const
inlinevirtual

Reimplemented from FaceCollection.

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◆ HeavyPrepare()

void OrElem2::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ Joints()

virtual VEC4 OrElem2::Joints ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ name()

virtual std::string OrElem2::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int OrElem2::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumObjects()

virtual int OrElem2::NumObjects ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ NumPoints()

virtual int OrElem2::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ NumTextures()

virtual int OrElem2::NumTextures ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ PointNormal()

virtual Vector OrElem2::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void OrElem2::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ swap2()

template<class T>
void OrElem2::swap2 ( T ** ptr,
T * val ) const
inline
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◆ TexCoord()

virtual Point2d OrElem2::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float OrElem2::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ TextureBuf()

virtual BufferRef OrElem2::TextureBuf ( int num) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Weights()

virtual VEC4 OrElem2::Weights ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: